Results tagged “New Media Literacies”


This summer, I had the opportunity to attend the Games for Change Festival, an annual convening of academics, game developers, non-profits, and educators who are interested in using games to create social change. Over three days, I attended a game-making workshop, an expo of new social issue games, and panel discussions on topics ranging from funding to using games in schools.

Kaelan_viaG4Cflickr.jpgThe highlight of the festival for me though, was a short talk given by high schooler Kaelan Doyle Myerscough, who is an advisor for NYU's new Games for Learning Institute. In five minutes, she thoroughly impressed a packed room of adults and reminded us all how important it is to speak directly with young people about their thoughts and experiences with new media.

In her talk, Kaelan explains the importance of creating a sense of immersion when developing games. She also gives examples of games that are both fun to play and great learning experiences. (Here's a link to her talk.)

I asked Kaelan if she could expand on some of the ideas she brought up in her talk over email.

Here's what she had to say:


Can you explain how you became involved with the Games for Learning Institute?

Well, I am friends with Ken Perlin, who is heading up the Institute, and whenever he would come to Toronto for whatever reason we'd spend hours talking about pretty much everything. When I first met him I was working on a game with my friends, and we talked about that a lot. Eventually when it came time to put together the advisory board he asked if I wanted to be on it. At the time I was in grade 8, which was right in the demographic that they were looking at, and he thought it'd be good to have someone from that age group who was also knowledgeable about games and gaming. Of course I was thrilled, and I guess the rest is history.

Do you consider yourself a "gamer"?  What games do you like to play?

Yeah, I'd say I'm a gamer. Some of my friends play games more than me, and there are times when I hardly play games at all. But for the most part I tend to keep my Nintendo DS with me wherever I go, and I play games a lot just as part of my daily routine.  As for my favorite games, I nearly always have a Pokemon game (or two) in my aforementioned DS, and I've played through most of my Pokemon games about 5-10 times. Right now I'm playing Final Fantasy Crystal Chronicles: Ring of Fates. I'm a huge fan of the NES as well, and I'm addicted to Tetris and Crystalis. Lastly, the Legend of Zelda games are really awesome, especially Ocarina of Time. Of course, that's just video games, but I won't get into analog games much because the list would be too long.




Schools and Facebook: Moving Too Fast or Not Fast Enough?


Last year, when I purchased my iPhone, I braced myself for the 4-hour online tutorial to learn how to navigate the device.  However, just as I was sitting down to begin the tutorial, my 8 year-old son told me not to waste my time.  He could teach me in 20 minutes, he stated boldly.  All he needed was a little time to "play" with the phone.  Sure enough, he proved to be a better and more entertaining teacher than the online tutorial and I fast learned the basics of iPhone use.  He continues to be my iPhone navigator, updating the phone, looking for "cool" apps to add and explaining the phone to me in clear, easy to understand language. Technology has flipped our roles.  It used to be that parents and teachers taught children.  Now, the reverse is true and the quicker we can grasp this concept, the better equipped we will all be to live in the 21st century.  President Obama knows this.  He has retooled government's approach to communication.  Each week, he uploads his weekly address to YouTube, the White House web site invites viewer interaction and he even found a way to hold onto his BlackBerry.  And, the President has enlisted a chief technology officer to rewire the government's whole technology apparatus.      

Schools need to do the same.  Students are fast growing disenchanted with the snail's pace of change going on in classrooms regarding teaching with technology. Thankfully, some teachers have grabbed the mantle and are taking steps to meet students where they are in the online world.  One talented teacher cooked up an entire 20th century China project on Facebook.  Students adopted the personalities of Sun Yat-sen, Mao Zedong and Chang Kai-shek and created and updated Facebook pages and profiles, replete with photos and wall postings.  In the words of the teacher:  "This project changed the classroom.  Students were so motivated and put far more hours into their research than they would have done with a traditional project."  The best part about this project was the organic way it developed in the hands of a teacher who listens to her students.  As the class brainstormed the beginning stages of the unit, one of the students simply suggested that the class create Facebook pages for the three leaders and be required to chat, post and debate online.  Instead of balking at this potentially outlandish idea, this teacher jumped at the opportunity.  This is exactly the kind of collaborative learning that the 21st century demands, but it does mean surrendering a bit of curricular control to the students.  For many teachers, letting students "run" the show poses a challenge to the traditional "sage on the stage" model, even in the most progressive of teaching environments.  The time has come to turn the reins over to the students. 




Recently, I emceed a colloquium featuring textual scholar and Melville specialist John Bryant and intellectual property and First Amendment expert Wendy Seltzer. Over the course of the colloquium, these amazing scholars covered Moby-Dick, Edward Said, Shepard Fairey, fan fiction, Creative Commons, YouTomb, and how they talk about plagiarism and fair use with their students. This was a fun and fascinating conversation, and well worth the listen. I'm posting John's and Wendy's bios below.




Youth and the Election


Happy Election Day! Don't forget to VOTE!

Keeping with the theme, I would like to highlight a few videos that have been floating around the internet that show young people engaging in the election and using Project NML skills to boot! (shout out to Nick for showing me two of the links!)

Appropriation - the ability to meaningfully sample and remix media content.

Students at Ron Clark Academy in Atlanta, GA were recently highlighted on CNN for their remix of the hip-hop star TI's song "Whatever You Like." The students' song, "You Can Vote However You Like," appropriates the background track and melody from the original, but changes the lyrics into a debate between the McCain and Obama camps.

Here's the original performance on CNN:



You can watch an interview with the students here.




Out with the New, In with the Old: Revisiting Graffiti as a Medium


...via A Book Review, An Interview, and the Usual Ramblings


Tell the truth: is graffiti what comes to mind first when you think about new media and new literacies?

For most of us, that's probably not a question worth answering, perhaps one that's barely worth asking in the first place. Beyond marginalized--socially, economically, and academically--graffiti doesn't just suffer from a bad rep, its practitioners actually often see that as a point of pride. Cementing its exclusion from both K-12 and the academy these days is the fact that on the surface there are few media as low-tech and ephemeral, and whose community is so intentionally inaccessible to outsiders.

Enter Cedar Lewisohn's Street Art: The Graffiti Revolution, a much-needed survey of the medium that's not only eye-opening but mind-opening as well.




Teaching for Creative Learning


I recently moderated a blog discussion with Phillip Cunio for Mitchel Resnick's Teaching For Creative Learning class. Together we summarized NML white paper and came up with questions that we thought were relevant to concerns of Mitch's group, Life Long Kindergarten, in relation to education and specifically in response to the tool that they developed to encourage programming among children. Scratch is a new programming language that makes it easy to create interactive stories and share it on the web. It is designed to help children (ages 8 and up) to develop 21st century learning skills.









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