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    <title>New Media Literacies</title>
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    <id>tag:newmedialiteracies.org,2008-02-07://12</id>
    <updated>2010-03-09T21:39:18Z</updated>
    <subtitle>learning in a participatory culture</subtitle>
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<entry>
    <title>Boston Area Educator Share Practices Using Web 2.0</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2010/03/boston-area-educator-share-bes.php" />
    <id>tag:newmedialiteracies.org,2010://12.3709</id>

    <published>2010-03-09T16:00:00Z</published>
    <updated>2010-03-09T21:39:18Z</updated>

    <summary>I recently attended an event at the Institute of Contemporary Art (ICA) in Boston as a member of the Regional Youth Media Arts Education Consortium (RYMAEC) that gave educators using web 2.0 technologies (and beyond) the opportunity to share best...</summary>
    <author>
        <name>Vanessa Vartabedian</name>
        
    </author>
    
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        <category term="participatory practices" scheme="http://www.sixapart.com/ns/types#category" />
    
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        <![CDATA[I recently attended an event at the Institute of Contemporary Art (ICA) in Boston as a member of the Regional Youth Media Arts Education Consortium (RYMAEC) that gave educators using web 2.0 technologies (and beyond) the opportunity to share best practices with one another. <a href="http://www.rymaec.org/">RYMAEC</a>'s mission is to create a community of Boston area individuals, organizations, and community-based groups committed to supporting and strengthening the youth media arts field through exchanging information, resources, and youth-produced media.<br>
<br>
The event was Pecha-Kucha style, where all but the special presenter had roughly 3-minutes to share their practice and an example of how students or teachers were using it. Kindly, after the event, which was held in the museum's theatre, the curtain was raised, revealing the glass wall which serves as the stage's back-drop, where the Boston Harbor in it's winter glory was the scenery for networking with peers, discussing best practices and partaking in drink and food.<br>
<br>
The consortium (and event) is the initiative of Joe Douillette, a long-time advocate and youth media educator and director of the successful <a href="http://www.icaboston.org/programs/learn/fast-forward/">Fast Forward</a> video production program for teens, also housed at the ICA, and a member of our very own NML community.<div><br></div>
<div>The presenters at this event consisted of RYMAEC members and peers. Below is a list of presenters and links to their content, web 2.0 tools and examples of some work that span content area and differentiated uses of technologies.</div><br>]]>
        <![CDATA[The guest speaker, Kara Oehler, co-creator of <a href="http://www.mappingmainstreet.org/">Mapping Main Street</a>, showed how classrooms are taking up this project across curriculum as students and individuals alike "map" the Main Streets of America in their own unique ways. Check it out! and post your own examples of how you and your students use Web 2.0 technologies for innovative teaching and learning.<br><div><br></div>
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<p style="text-align: left;"><img src="http://api.ning.com:80/files/XbLhfjsIBI4euhS5pWm-XXS*yfZed8wv3dWntycuhH2csZb*sQS8ZzAMODPyUghAo*vtzGk1y6Lu0fs1yifhnyuX-vsg9HJt/Promo_Image_1.jpg" alt=""></p>
<h1 class="pageTitle" style="margin-top: 0em; margin-right: 0em; margin-bottom: 10px; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-transform: lowercase;"><span class="Apple-style-span" style="font-size: medium;">web 2.0pen mic - march 2010</span> <span class="Apple-style-span" style="font-family: 'Lucida Grande', Arial, sans-serif; text-transform: none; color: rgb(94, 94, 94);"><span class="Apple-style-span" style="font-size: medium;"><a href="http://www.rymaec.org/node/330">http://www.rymaec.org/node/330</a></span></span></h1>
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<ul>
<li><span class="Apple-style-span" style="font-weight: bold;">Featured speaker: Kara Oehler <span class="Apple-style-span" style="font-weight: normal;"><a href="http://www.mappingmainstreet.org/" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">Mapping Main Street</a></span></span></li>
<li><strong style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em;">Dave Crusoe</strong> - <a href="http://www.boolify.org/" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://www.boolify.org</a>, <a href="http://www.plml.org/multitool" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://www.plml.org/multitool</a>, <a href="http://www.plml.org/glean" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://www.plml.org/glean</a></li>
<li><strong style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em;">Elizabeth Maclaren</strong> - <a href="http://voicethread.com/" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://voicethread.com/</a></li>
<li><strong style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em;">L'Merchie Frazier</strong> - <a href="http://www.maah.org/" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://www.maah.org</a></li>
<li><strong style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em;">Ellie Kutz</strong> - <a href="http://www.umbwiki-users.wikispaces.umb.edu/" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://www.umbwiki-users.wikispaces.umb.edu</a></li>
<li><strong style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em;">Mary Simone</strong> - <a href="http://www.wikispaces.umb.edu/" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://www.wikispaces.umb.edu</a></li>
<li><strong style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em;">Nettrice Gaskins</strong> - <a href="http://netarthud.wordpress.com/" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://netarthud.wordpress.com/</a></li>
<li><strong style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em;">Danielle Martin</strong> - <a href="http://www.verdesmoke.com/tags/thesis" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://www.verdesmoke.com/tags/thesis</a></li>
<li><strong style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em;">Monika Aldarondo</strong> - <a href="http://baahuml.ed.voicethread.com/" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://baahuml.ed.voicethread.com</a></li>
<li><strong style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em;">Matt Landry</strong> - <a href="http://registryoffools.org/mediaction" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://registryoffools.org/mediaction</a>, <a href="http://www.soundcloud.com/" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://www.soundcloud.com</a></li>
<li><strong style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em;">Nora Dooley</strong> - <a href="http://aoaradiohistorypodcast.blogspot.com/" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://aoaradiohistorypodcast.blogspot.com</a>, <a href="http://www.inventorsnotebookatrium.blogspot.com/" style="margin-top: 0em; margin-right: 0em; margin-bottom: 0em; margin-left: 0em; padding-top: 0em; padding-right: 0em; padding-bottom: 0em; padding-left: 0em; text-decoration: none; color: rgb(94, 126, 174);">http://www.inventorsnotebookatrium.blogspot.com</a></li>
</ul>
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    </content>
</entry>

<entry>
    <title>NML at the &quot;Diversifying Participation&quot; Conference</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2010/03/nml-at-the-diversifying-partic.php" />
    <id>tag:newmedialiteracies.org,2010://12.3706</id>

    <published>2010-03-05T16:00:00Z</published>
    <updated>2010-03-05T17:31:01Z</updated>

    <summary><![CDATA[Almost the entire NML research lab headed west to California two weeks ago to participate in the Digital Media and Learning:&nbsp;"Diversifying Participation" conference; and since this is a transition year where we're spread over the US from east to west...]]></summary>
    <author>
        <name>Erin Reilly</name>
        
    </author>
    
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        <category term="Teachers Strategy Guide" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="media literacy" scheme="http://www.sixapart.com/ns/types#category" />
    
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    <category term="scratch" label="Scratch" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="smallabs" label="SmaLLabs" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="teachersguides" label="teachers&apos; guides" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="visualization" label="visualization" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[<font style="font-size: 1em;" color="#000000"><font size="2">Almost the entire NML research lab headed west to California two weeks ago to participate in the <font color="#000000" size="2">Digital Media and Learning:<font color="#000000">&nbsp;<font size="2">"Diversifying Participation"</font></font> conference; and since this is a transition year where we're spread over the US from east to west -- it was nice to get everyone together in one place.<br /></font></font></font><ul><li><font style="font-size: 1em;">I presented with Flourish Klink and Barry Joseph from Global Kids on <b>Mad Skills: <i>Making New Media Literacy practices accessible to educators and students alike</i></b>. This provided us time to dialogue with participants on a Worked Example that is in progress.&nbsp; We are writing and editing videos from the field of our observations on how the Media Makers Collection in the Learning Library was taken up and adapted into Global Kids' Media Masters program.&nbsp; <a href="http://techtv.mit.edu/collections/newmedialiteracies/videos/5572-mad-skills-making-new-media-literacy-practices-available-to-teachers-and-students-alike-">Here is the video presentation</a>.&nbsp; And after the presentation, we had everyone participate in a scavenger hunt game which had participants dialogue on the questions we posed in the presentation and situate it into their own contexts of learning.</font> <br /></li></ul><ul><li><font style="font-size: 1em;">I joined James Bosco, Milton Chen, Margaret Weigel and Christine Greenhow on a panel about <b>Participatory Learning in Schools: <i>Square Peg in Round Hole?</i>&nbsp;</b> It was a </font><font style="font-size: 1em;">pleasure to be part of such a
diverse group of panelists.&nbsp; We each took 8 minutes to share insight
into what are some of the critical sticking points that need to happen
to change schools in order to provide a space for participatory
learning. We then opened it up for a lively discussion.&nbsp; Some key
take-aways for me included Jim encouraging us to unite and create a
strong policy voice to help change the structure of schools where
Milton reminded us that this change will happen by a grass-roots
effort; that there is already great examples of participatory learning
but they are segmented and lost in the shuffle.&nbsp; Margaret shared
insights from interviews with teachers and the constant tension between
school culture, even with the most innovative teachers.&nbsp; I shared our
recent findings from our field work with 7 schools on the Teachers'
Strategy Guide: Reading in a Participatory Culture and suggested some
design principles to consider in how to create a new school culture.&nbsp;
And Christine closed with advocating for more research in this area
...one we all agree is needed.</font></li></ul><font style="font-size: 1em;"></font><ul><li><font style="font-size: 1em;">Alice Cavallo, NML's Curriculum Specialist, chaired with Sasha Costanza-Chock to create a panel on <b>Digital Media Production and Social Change</b>.&nbsp; Alice shared insights into her dissertation on Virtual Forum Theater (VFT), <span dir="ltr" id=":u5">an animation tool that allows the
creation of digital plays as a vehicle to convey and discuss unjust
social sketches. Alice <a href="http://www.slideshare.net/alicemello47/virtual-forum-theater">shared stories</a> of how VFT connects youth from any part of the world expanding
the importance of role playing as a way of understanding interpersonal
and political struggles </span><span dir="ltr" id=":ua"> in order to foster social changes</span><span dir="ltr" id=":u5">.</span> Through these stories, she made connections to how the new media literacies, <span dir="ltr" id=":tz">play, performance, judgment, negotiation and collective intelligence</span>, are present in participating in VFT.<br /></font></li></ul><font style="font-size: 1em;" color="#000000">There
were many sessions to choose from during the 2 days.&nbsp; Mark Danger Chen
has</font>]]>
        <![CDATA[<font style="font-size: 1em;" color="#000000">crowdsourced many different resources, notes and links from people
who participated.&nbsp; So, if you weren't able to join in person and want
to take a look under the hood, <a href="http://markdangerchen.net/2010/02/21/digital-media-and-learning-conference-resources/">check out this link</a>.<br /><br /><font size="2">I'd like to highlight two sessions that I found very interesting and also relevant to NML's current research.<font color="#000000" size="2"><br /></font></font></font><ul><li><font style="font-size: 1em;" color="#000000"><font size="2"><font color="#000000" size="2"><b>Cultivating Creativity and Criticality in Schools and After-School Programs with Scratch</b>.&nbsp; Not only is <a href="http://scratch.mit.edu/">Scratch</a>
a wonderful program that exemplifies the new media literacies but this
research group is pondering some of the critical questions they we too
are exploring -- including "How can we create numerous entry points for
different users while still drawing on the best of creative
practices?"&nbsp; And a follow up question of, "In setting up these entry
points, how do we design them so that the entire program is still open
and participatory?"</font></font></font></li></ul><ul><li><font style="font-size: 1em;" color="#000000"><font size="2"><font color="#000000" size="2"><b>Data Visualization for K-12 Learning</b>.&nbsp;
In 2009, we added Visualization to our list of new media literacies.&nbsp;
We define visualization as the ability to interpret and create data
representations for the purposes of expressing ideas, finding patterns,
and identifying trends.&nbsp; Graphical data such as maps and graphs to
newspaper statistics to scientific models have long been a part of
everyday literacy. However, we are now entering an era where new
technologies are bringing quantitative data analysis into more parts of
our daily lives.&nbsp; Each participant shared their different tools or
processes they use such as Global Kids <a href="http://olpglobalkids.org/media_masters/">Digital Portfolios</a> to <a href="http://vimeo.com/3968996">SmaLLabs</a> emotion map diagram.&nbsp; NML is also exploring visualization in the design of the <a href="http://newmedialiteracies.org/library/">Learning Library</a>
and we look forward to continued discussions with questions we were
left to think about, including: How can I make my data accessible to
other researchers using other tools?, How can we best improve
interoperability to advance the field? and How can we get meaningful
participation from designers, researchers, stakeholders and data
visualization experts?&nbsp; </font></font></font><font style="font-size: 1em;" color="#000000"><font size="2"><font color="#000000" size="2"><br /></font></font></font></li></ul><font style="font-size: 1em;" color="#000000"><font size="2">But the most thought-provoking was given by the end keynote, <a href="http://www.lse.ac.uk/collections/media@lse/whosWho/soniaLivingstone.htm#generated-subheading1">Sonia Livingstone</a>.&nbsp;
The two day conference provided designers, researchers, policy makers,
and practitioners to come together to share stories and experiences in
this emerging digital media and learning field.&nbsp; It was a warm and
inviting place to be, surrounded by colleagues all excited about the
possibilities of what we've done and what's to come.&nbsp; But Sonia had us
all do a reality check.&nbsp; She posed challenging questions for us to
think about, like </font></font><font style="font-size: 1em;" color="#000000"><font size="2">"What is it we want youth to learn? Not what is it we want them to participate in?"&nbsp; A</font></font><font style="font-size: 1em;" color="#000000"><font size="2">nd, reminded us that we need to see with a critical eye.<br /><br />As chair of the conference, <a href="http://henryjenkins.org/">Henry Jenkins</a>,
the critical utopian that he is, reinvigorated the conference
participants with encouragement to take on the challenges Sonia
suggested, but not let the air out of the balloon.&nbsp; He reminded us that
diversifying participation is crucial and that we need to invite new
voices to the conversation by choosing one person or one group removed
from the work that we do and make a real commitment to dialogue and
create together.&nbsp; <br /><br />And to do that, I close this post with
encouraging anyone reading that <b>we are eager to learn from you... How
are you addressing or thinking about some of the questions posted above?</b></font></font>]]>
    </content>
</entry>

<entry>
    <title>Learning in a Participatory Culture: A Conversation About New Media and Education (Part Three)</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2010/02/learning-in-a-participatory-cu-3.php" />
    <id>tag:newmedialiteracies.org,2010://12.3704</id>

    <published>2010-02-12T23:10:51Z</published>
    <updated>2010-02-12T23:15:11Z</updated>

    <summary>This is the third part of my interview with Spanish educational researcher Pilar Lacasa for Cuadernos de Pedagogia, a Spanish language publication, about my research on the New Media Literacies. This time we talk about the relations between old and...</summary>
    <author>
        <name>Henry Jenkins</name>
        <uri>http://henryjenkins.org/</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://newmedialiteracies.org/">
        <![CDATA[This is the third part of my interview with Spanish educational researcher Pilar Lacasa for <i>Cuadernos de Pedagogia</i>, a Spanish language publication, about my research on the New Media Literacies. This time we talk about the relations between old and new media and explore how YouTube, fan fiction and Facebook can be deployed in meaningful ways through school.<br /><br /><b>So far, we have been talking about new media, but it is clear that they do not replace the old ones.</b><br /><br />Almost never do schools think about the relationships between new and old media. Some people may have the idea that some of them will replace the old ones. A study of American college students preparing to enter ten different professions found that educators in training were the least likely to play videogames or participate in social networks. Teachers have defined themselves as defenders of book culture, often in what they perceive as opposition to the new digital culture. This protective stance no doubt reflects the rhetoric of the digital revolution which imagined that new media was going to displace if not destroy old media. And thus, for digital culture to thrive, book culture must die.<br /><br />In fact, the opposite has happened. The new media has built upon and around existing modes of communication. The average person has access to a greater array of different books now than ever before thanks to online book dealers. The average teen writes more, thanks to e-mail and online discussion forums, than the previous generation. We will live in a world where books and printed matter still matters even as students get more information from computers than ever before. They are going to need to go where the information is, know how to assess the reliability of information which comes without comfortable gatekeepers, and be able to communicate their ideas through many different channels to many different publics. <br /><br /><b>Therefore we need to use multiple media.</b><br /><br />This situation doesn't allow us to make any easy choices between teaching print and digital literacy: students clearly need both and more importantly, they need to understand the relationship between the two. They need to understand the different structures through which traditional encyclopedias and Wikipedia produce and evaluate information, for example. They need to be able to read charts, maps, and graphs, but also to be able to produce and interpret information through simulations. They need to be able to express themselves orally, with pens and paper, and with video cameras and digital editing equipment.<br /><br /> ]]>
        <![CDATA[Many of them are already acquiring such skills outside of the classroom through informal learning practices that thrive in this participatory culture but others are being left to be raised by wolves, not able to find their way into generative practices and supporting communities, and acquiring none of the ethical norms that might govern their future activities. Howard Gardner's Good Play Project at Harvard found that many young people don't apply ethical standards to their online conduct because they don't believe that what they do online matters. We can see this as an ironic response to adults who have dismissed such activities as worthless or meaningless, rather than asking questions about how or what they are learning through their participation in this practices, recognizing their accomplishments, or advising them on their ethical conflicts.<br /><br />Schools, libraries, and other educational institutions need to be both embracing the potentials and confronting the challenges of this emerging culture not as a replacement for existing print practices but as an expansion of them.<br /><br /><b>Can we think then that schools lose many of learning opportunities supported by new media?</b><br /><br />New Media platforms, such as YouTube, have expanded our access to the rich archives of existing sounds and images from the past. We have access now to recordings that were once buried in the archives but which we now can summon up at a moments notice. We can navigate the entire media scape on the fly, at a second's notice, in response to the flow of a classroom discussion.<br /><br />We could, at least, if schools were not often blocking access to these very same tools and platforms out of fear of inappropriate content or risky forms of participation. Talk about cutting off your nose to spite your face! It is as though we were closing all the libraries out of concern that young people might track down the pictures of topless women in National Geographic!<br /><br />Beyond that, the new media tools allow young people to edit and respond critically to those moving images in new ways, to create presentations which have the explanatory power of well crafted documentaries, though again, they are often blocked by schools who are uncertain about the legalities of copyright protection and thus unwilling to allow them to remix and recontextualize content. So, right now, at least in American schools, and in many other counries around the world, the opportunities afforded us by these new digital archives are being shut off through school policies that are born more from fear and uncertainty than from reasoned pedagogical goals. <br /><br /><b>Maybe your idea of transmedia phenomenon may be a way to explore opportunities offered by the media. For example, teaching students how to write narrative texts when using the Harry Potter books, movies or video games.</b><br /><br />What I'm describing as transmedia storytelling has been a fundamental part of human expression since the dawn of time. Certainly we need young people to develop a critical understanding of how contemporary media franchises like Harry Potter operate, both recognizing the aesthetic opportunities for authors to construct worlds which are bigger than single texts or even single media, but also understanding the commercial imperatives which are marketing extensions of popular stories to them.<br /><br />But this idea of transmedia might also help us to understand the world of the church in the middle ages, say. Unless you were literate and in the priesthood, you would not have experienced the stories of the Bible through a single text. Instead, those stories would surround you, conveyed through every available communications system. They would be performed on carts, expressed through stainglass windows and the structures of cathedrals, painted on the ceilings, proclaimed from the pulpet, and sung by the choir. Go back even further and think about the early cave paintings which historians believe were used as sites of performance: the live storyteller interacting with the painted image to convey the experience of the hunt. So, the earliest representations we have might have been part of a transmedia experience.<br /><br />Many of the works we teach took elements of oral culture and translated them into printed prose, again suggesting that we need to understand how stories move across media if we are going to understand why and how humans tell stories. Too often, teachers have been indifferent about media, teaching the texts of plays without regard to the conditions of their performance, for example. But now, we want teachers to explore art and literature with a heightened awareness of the media through which they were produced, distributed, and consumed.<br /><br /><b>And what about social networks, a new widespread medium of communication among young people and also among many adults?</b><br /><br />One way to understand the new power of social networks is to understand what roles these platforms and practices played in the recent Obama presidential campaign. A traditional political website works by linking individual voters to the campaign; a social network site works by linking voters to each other. At a certain point, Obama's supporters were able to take over much greater control of the political campaign. They could organize local events quickly without having to go through the centralized campaigns. They could pool resources, each member contributing what skills they could, to the shared effort. Once he's in office, they can continue to mobilize in response to public policy debates or rally around other candidates who share their vision of progressive change for the country.<br /><br />These social network sites are transforming the nature of civic engagement and participation. Young people need to learn how to become a part of these powerful new kinds of communities, need to know how to navigate through social networks to connect with people who have skills and knowledge that they need, need to understand the ethics of social life within these networks, and need to understand the risks as well as the opportunities of interacting with people they do not know face to face. The Obama campaign worked at both the national and the local level, but these social networks now work on a global scale.<br /><br /><b>What is the role that these networks can play in schools?</b><br /><br />Schools have long used pen pal programs to connect their students with children from other parts of the world. The deployment of social networks through education allows young people ongoing interactions with a global community of learners who share common interests and goals; it allows schools to dramatically expand the human resources they can draw upon in their ongoing pedagogical activities. As we think of social networks as sites of learning, we can see two levels of pedagogy -- acquiring access to the broader range of expertise supported by the networks and acquiring the skills needed to deploy social networks for a variety of purposes in the future.<br /><br />As with all of the new literacy practices we are discussing here, some youth will have extensive experience deploying social networks outside of school and deploying them in the classroom will allow them to direct that experience towards mastering new content, while other youth will not know how to work through social networks and schools can provide them with a safe, supervised context for mastering those skills.]]>
    </content>
</entry>

<entry>
    <title>Learning in a Participatory Culture: A Conversation About New Media and Education (Part Two)</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2010/02/learning-in-a-participatory-cu-2.php" />
    <id>tag:newmedialiteracies.org,2010://12.3703</id>

    <published>2010-02-10T23:04:40Z</published>
    <updated>2010-02-12T23:15:44Z</updated>

    <summary>Last time, we ran part one of a four part interview I did with Spanish educational researcher Pilar Lacasa for Cuadernos de Pedagogia, a Spanish language publication, about my research on the New Media Literacies. This time, we dig deeper...</summary>
    <author>
        <name>Henry Jenkins</name>
        <uri>http://henryjenkins.org/</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://newmedialiteracies.org/">
        <![CDATA[Last time, we ran part one of a four part interview I did with Spanish educational researcher Pilar Lacasa for <i>Cuadernos de Pedagogia</i>, a Spanish language publication, about my research on the New Media Literacies. This time, we dig deeper into the concepts of participatory culture and the participation gap and talk about how the new media literacies can impact how we teach literature.<br /><br /><b>Is there anything really new in the idea of new literacies? Is it different from other processes such as reading and writing much more related to the printed materials? </b><br /><br />Yes and No. In many ways, they are expansions of skills we've always taught which is why many of them will feel familiar to teachers and will fit comfortably within existing disciplines. In some ways, they represent the expansion of research skills into the more diverse information environment or an extrapulation of what it means to read and write to cover a broader range of communication practices.<br /><br />But they also reflect habits of mind that emerge in response to networked communications or a converged media landscape. So, there is a much greater emphasis on literacy as a social and collective rather than an individual practice -- on learning to collaborate and exchange knowledge with others. There is a greater emphasis on the challenges of moving through a dispersed media landscape, interacting with groups who come from different backgrounds, shift attention between multiple channels of communication, or deploying different tools for processing information. These new skills do not so much emerge from new technologies as from new social, cultural, and educational opportunities that have emerged around those platforms.<br /><br /><b>Perhaps there is a generation gap when people use new media.</b><br /><br />There are certainly generational differences in our experience and comfort with these new Technologies and their affiliated practices. Most adults encountered the computer first in the workplace, where-as many young people encountered it first in the home or the school. They approached it with different goals and expectations which means that they understand it in fundamentally different ways.<br /><br /> ]]>
        <![CDATA[It isn't just that young people have grown up with the technology while adults came to it later in life. They have a totally different attitude towards what a computer is and the place it holds in their lives. That said, we have to be careful about drawing too sharp a generational dividing line here. First, the most powerful forms of participatory culture are those where adults and young people interact together in more fluid ways than would be found at school, work, church, or home. They are motivated by shared interests; they actively seek to learn from each other; and they are valued less on their age than on what they can each contribute. When we assume adults are locked out of the digital realm, we close off those opportunities for transgenerational experiences.<br /><br />Second, we need to be careful about assuming that all young people have had access to the full benefits of the digital age. There are many inequalities not simple in terms of access to the Technologies but also in terms of opportunities to participate. That's what I call the participation gap. Some young people have been invited into the digital realm and feel free to express themselves there in as public a manner as is possible, while others feel excluded, cut off.. They don't understand how participatory culture works; they haven't been encouraged to participate; they don't think anyone will care what they have to say.<br /><br /><b>What could do educators to overcome these participation gaps?</b><br /><br />Educators have key roles to play here in terms of creating a space where those who have been previously excluded can be welcomed into the new knowledge communities and can find their voice through the emerging participatory culture. But to perform those roles, they need to overcome their own fears and uncertainties about the digital World. They have to learn about the online world the way many young people have learned about it -- through active participation. They need to experiment with the various tools and platforms; they need to find a community which shares their interests and passions and plung into it deeply so they know what it is like to share knowledge through a social network and to create things through dispersed collaboration.<br /><br />To do this, they may well need to sit down with a young person they know who is deeply immersed in this world and seek their advice and mentorship, reversing the normal role in the classroom, learning from their students or their children. In doing so, they will be trading different kinas of expertise -- matching the exploratory spirit of youth with the experience and wisdom of adulthood. But they need to avoid closing off the communication and learning too quickly by assuming that they already know everything the young person is going to teach them.<br /><br /><b>In these new contexts of communication we not only speak about Participatory Culture but also about Convergence Culture.</b> <br /><br />When people in the media industry use the term convergence they are often talking about a technological process -- the bringing together of multiple media functions, the uniting of multiple communication channels through a single device. Imagine say the iPhone as a tool which performs many different media functions -- from playing games to taking photographs -- and connects us to different networks -- from telephone to the internet. That's often what gets described as a convergence device.<br /><br />I want to argue though that convergence is also a cultural process, one where stories, ideas, images, move across all media platforms, shaped both by the desire of companies to expand markets and by the desire of consumers to gain easier access to meaningful media. In many ways, it doesn't matter whether or not our tools are talking to each other; we are forming an integrated information ecology in our heads. Storytellers are learning to disperse information and experiences across media platforms, encouraging their readers to explore and map the storyworld through a series of encounters. Educators are discovering that we learn or do research in a similar manner, putting together dispersed pieces from many different media platforms, to form a coherent picture of the world around us. So, teachers need to encourage students to develop a core competency in transmedia navigation.<br /><br /><b>Are any specific skills necessary to take part of this new Participatory and Convergent Culture?</b><br /><br />Transmedia navigation is simply one of a range of new competencies which we think schools should be exploring. In a white paper I helped to write for the MacArthur Foundation, we identified a series of core skills and competencies which we think are needed for young people to be able to fully enter the new participatory culture. These skills include the ability to deal with simulations and visualizations, the ability to explore the environment through play and identity through performance, the ability to deploy information appliances and social networks in processing information, and the ability to negotiate around cultural differences encountered in diverse online communities. Project NML has been developing a range of resources to help educators acquire and promote these new skills.<br /><br /><b>Could you explain what are those resources developed in the project New Media Literacy?<br /><br /></b>Our Learning Library, for example, provides a range of pedagogical challenges (a cluster of activities which allow young people to encounter, explore, experiment with, and ethically evaluate some of the emerging media practices.) which illustrate and embody the 12 skills. The library's resources are modular, so that they can be appropriated and used in a range of contexts from home schoolers to formal educators. They are multidisciplinary so that teachers can take ownership over those skills which are central to their own disciplines and thus we can integrate these skills across the curriculum.<br /><br />The library is designed as an open platform which allows educators and students not simply to consume existing activities but also to contribute their own, sharing what works in their classrooms with other educators, appropriating and remixing each other's content so that we can all learn from each other. In other words, the learning library takes seriously what I've already said here about participatory culture and collective intelligence.<br /><br /><b>Who can use this library?</b><br /><br />We are encouraging different organizations to develop their own collections for this library and are especially excited at the prospect of educators from many different countries sharing something of their own media cultures and practices through the library, allowing us to explore and learn on a global scale. I'd like to personally invite Spanish educators to try their hand at developing challenges which reflect your local educational and cultural practices.<br />What could be role of the curriculum content in learning new literacies?<br /><br />My philosophy has been to be conservative in content and innovative in method. That is to say, we believe that these skills have something to contribute to even the most traditional of curriculum and that they are relevant across the full range of school subjects. Every field of knowledge today has been reshaped through the changes that have impacted our information environment. Scientists and social scientists for example regularly work with digital simulations and new modes of visualization as they process their data, yet these practices have scarcely impacted the way science and social science get taught in schools. Contemporary artists and writers are deploying remix practices that transform how they think about authorship but these insights about creativity have scarcely made it into the language arts classroom.<br /><br /><b>Could you mention some examples of how the curriculum can be introduced by using methodologies emerging from these new environments?</b><br /><br />Through our Teacher Strategy Guides on Reading in a Participatory Cultture and Mapping in a Participatory Culture, we've been modeling new ways for integrating these skills into the classroom. For example, our Reading project took the American novel, Moby-Dick, as its starting point, seeking to better understand how its author, Herman Melville, created through borrowing and recontexualizing stories found in Homer, the Bible, Shakespeare, and contemporary whaling lore, as the basis for his own creative expression.<br /><br />We also explore how subsequent artists and authors have used Moby-Dick as a starting point for their own creation and thus how Melville has exerted a living presence in our contemporary culture. In doing so, we encourage students not simply to critically read but also to creatively rework elements from the novel to reflect their own perspectives on the issues Melville raises. And we encourage them to reflect on the ethics of appropriation -- what artists can take freely, what obligations they owe to previous generations, and so forth.<br /><br />I'd imagine that this same approach might be applied productively to Cervantes. Don Quixote is a novel which centers around the imaginative life at a moment of profound media change -- not simply through the protagonist and his relationship to romantic fictions but also through the ongoing discussions of books and printing. There are so many ways that this novel can be taught in order to heighten our understanding of the personal and social consequences of changing the way a society receives and conveys information in a way that also opens students up to discuss the world they are entering at our present moment of profound and prolonged media change.]]>
    </content>
</entry>

<entry>
    <title>Learning in a Participatory Culture: A Conversation About New Media and Education (Part One)</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2010/02/learning-in-a-participatory-cu-1.php" />
    <id>tag:newmedialiteracies.org,2010://12.3702</id>

    <published>2010-02-08T22:46:22Z</published>
    <updated>2010-02-12T23:03:15Z</updated>

    <summary>A few weeks ago, I received a message in the mail from Ariel Glazer at University of Buenos Aires sharing this video, which remixed some footage from the interview I gave to the producers of Digital Nation. In many ways,...</summary>
    <author>
        <name>Henry Jenkins</name>
        <uri>http://henryjenkins.org/</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://newmedialiteracies.org/">
        <![CDATA[A few weeks ago, I received a message in the mail from Ariel Glazer at University of Buenos Aires sharing this video, which remixed some footage from the interview I gave to the producers of <em>Digital Nation</em>. In many ways, it captures some of my core themes and concerns better than the PBS documentary and in the process, it helps us make connections with a range of other conversations taking place around the world about New Media Literacies.<br /><br><object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/MmEFefoe-9U&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MmEFefoe-9U&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object><br><br />When I taught my New Media Literacies class last semester at USC, I asked my students to interview a student or teacher about the ways that the issues in our class impacted their lives. Because these students came from many different countries, we ended up with glimpses of what was taking in classrooms from the Laplands to India, from Bulgaria to India. In almost every case, the young people interviewed described deeply meaningful forms of learning which were taking place through their engagement with affinity groups and social networks online, yet they each described school practices which shut off that learning once they entered the classroom. The teachers, on the other hand, talked about struggling to keep up with their students, about a lack of formal training to help them make the transitions being demanded, and about their fears of losing control over their classroom.<br /><br /> ]]>
        <![CDATA[I wanted to stress the international nature of these exchanges because this week I am going to be sharing with you an extended interview which I did with Pillar Lacasa, a Spanish researcher, who has spent two blocks of time as a visiting scholar in the Comparative Media Studies Program and whose work has been featured <a href="http://www.henryjenkins.org/2008/03/spanish_classrooms_as_multimed.html">on this blog </a>before. Lacasa is a close friend and she knows enough about my work to ask questions which help position it for readers back in Spain. Since this interview will appear later this week in Spanish in <i><a href="http://www.cuadernosdepedagogia.com/">Cuadernos de Pedagogia</a></i>, I asked her if I could share the original English language version here. I hope that this will be of interest especially to the many parents and educators who read this blog and may represent a response to some of the issues raised in the Digital Nation documentary.<br /><br /><b>Children and young people like to spend their free time in front of the screen. Could you give us some good reasons to that could persuade educators to introduce new media and screens in schools?</b><br /><br />At the end of the day, it isn't about the technology. It certainly isn't about the screen per se. It is about the informational affordances and cultural practices which have taken shape around the computer and other interactive technologies. It isn't about the computer replacing the book. It is about a world where students learn with a book in one hand and a mouse in the other, rather than one where they are taught that book culture is so fragile it needs to be protected from the computer.<br /><br />Jenna McWilliams, until recently, part of our Project NML staff, writes powerfully about reading with a mouse in your hand. She tells us that teachers often encourage students to read with a pencil in their hands -- not simply letting the words pass over their eyeballs but critically engaging with them, taking notes, asking questions, critiquing as they go. When students read with a mouse in their hands, they take this one step further: they assume that they must actively respond to what's been put in front of them; they are poised to participate; they take responsibility over the quality of information and correct it publically if it is wrong.<br /><br />Yochai Benkler, author of The Wealth of Networks, tells us we respond to the culture differently when we see it through the eyes of a participant rather than a consumer. And it is this participatory culture which has been facilitated by the new digital media in a way that stretches far beyond the imagination of previous generations.<br /><br /><b>Reading your book I noticed that you establish an interesting distinction between mass media and technology. How do you understand both of these concepts?</b><br /><br />For me, a medium is more than simply a technology. It also includes the social and cultural practices that have grown up around us. So, when we talk about television, we are not simply talking about an electronic appliance; we are talking about the programming strategies and conventions which have emerged to shape our experience of television and we are referencing the particular mind set that has evolved around watching television often in our homes with little chance of engaging with its contents directly or publically. When we are talking about the internet, we are talking about all of the activities we perform through this new information infrastructure and the mindset which emerges through our ongoing engagement and participation in the great public conversation that emerges through it.<br /><br />Beyond the individual medium there is a media ecology -- all of the different kinds of communications systems which surround us and through which we live our everyday lives. Right now, for example, we inhabit a world where mass media, top down systems of communications, co-exist with grassroots media, which enable much broader opportunities for our participation. We are just starting to understand what happens when these two systems collide.<br /><br /><b>You introduce the idea of a Participatory Culture in relation to new media. Can you explain the relation between the two concepts?</b><br /><br />Participatory culture didn't begin or end with the internet. Most of what I am describing as participatory culture can be found in any thriving folk culture. At its best, a folk culture is defined through the expanding opportunities for participation. Everyone who wants to join is accepted. Everyone who has something to contribute is embraced. Experienced members share what they know through informal mentorship with newcomers because it expands the expressive resources of the community. The exchange of folk artifacts is reciprocal, based on the ideals of a gift economy, rather than hierarchical or commercial.<br /><br />This idea of dispersed expression broke down in the 20th century as most forms of cultural production became professionalized and commercialized. We moved into a world where we consumed but did not produce the resources of our culture -- never totally but largely. Throughout that period, though, there were all kinds of underground and grassroots practices which held onto the idea of shared cultural expression and participation. These practices have re-emerged and gained greater public visibility in the era of Flickr and YouTube.<br /><br />These technologies have brought cultural expression down to a human scale; they have placed the exchange of stories or songs in a social context; and they have opened up a space where all of us can be welcomed as potential participants. All of the research shows that the communities of practice which grow up around this participatory culture are powerful sites of pedagogy, fueled by passion and curiosity and by a desire to share what we learn and think with others. As with older folk cultures, informal pedagogies thrive as people get together to learn based on shared interests rather than fixed roles and responsibilities.<br /><br /><b>Participatory Culture could be relate with a Collective Intelligence as present in the media too?</b><br /><br />In a networked society, literacy is a social skill not simply an individual competency. Understanding how information circulates becomes as important as knowing how to put your ideas into words, sounds, or images. Creation is iterative: we reshape what we've created in response to critical feedback from others in an ongoing process of innovation and refinement.<br /><br />There are new forms of collective authorship which have emerged around principles of collective intelligence. Take Wikipedia for example, where any given entry may have multiple authors, each vetting and refining what was written before, each adding what they know to what others have already contributed. This is different from traditional forms of individual expertise and autonomous learning.<br /><br />Pierre Levy tells us that in a networked society, nobody knows everything (Forget about the ideal of the Renaissance Man), everybody knows something (expand the range of possible expertises) and what any given member of the community knows is available to the group as a whole as needed. The result is an ethics of information -- an obligation to share what you know with the group, a need to respect yet critically engage with multiple ways of knowing, an active push to embrace diversity because it expands the creative and knowledge capacity of your network.<br /><br />We are evolving towards this much more robust information system where groups working together can solve problems that are far more complex than can be confronted by individuals. And schools can actively prepare students for such a world -- by allowing them to develop and refine their individualized expertise, by providing complex problems which require collective effort to resolve, by teaching them the ethics involved in working in such a highly collaborative and open-ended context. Right now, schools are often using group work but not in ways which encourage real collaboration or shared expertise -- in part because they still assume a world where every student knows everything rather than one where different kinds of knowledge come together towards shared ends.<br /><br /><b>The project New Media Literacy relates participation to new forms of literacy?</b><br /><br />What we are proposing is an expanded conception of literacy which includes all of the ways which we communicate our ideas to each other. This concept moves beyond the idea of critical consumption which is often what people call media literacy. You wouldn't consider someone literate if they could read but not write text and we shouldn't consider someone literate if they can consume but not produce media. Over the past fifty years, we have expanded the resources through which humans can communicate with each other, in some cases making tools like video cameras more widely available, and in others creating an infrastructure which allows anyone who goes online a chance to communicate their thoughts to the world.<br /><br />Schools need to prepare young people to use these new resources creatively, effectively, and responsibly if they are going to prepare them for the lives they will lead in the 21st century. Such power can be under-used if they are not taught to use it creatively or effectively; it can be abused if they are not taught to use it responsibly. Teachers need to recognize both the risks and the possibilities of these new opportunities for human expression.]]>
    </content>
</entry>

<entry>
    <title>&quot;Killer Paragraphs&quot; and Other Reflections of PBS&apos;s Digital Nation</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2010/02/killer-paragraphs-and-other-re.php" />
    <id>tag:newmedialiteracies.org,2010://12.3700</id>

    <published>2010-02-03T22:34:25Z</published>
    <updated>2010-02-12T22:44:38Z</updated>

    <summary>This week, PBS stations around the United States are airing Digital Nation, a documentary which claims to offer us insights into life in the digital age. I was happy to participate in this important production, though, I must confess, more...</summary>
    <author>
        <name>Henry Jenkins</name>
        <uri>http://henryjenkins.org/</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://newmedialiteracies.org/">
        <![CDATA[This week, PBS stations around the United States are airing Digital Nation, a <a href="http://www.pbs.org/wgbh/pages/frontline/digitalnation/">documentary</a> which claims to offer us insights into life in the digital age. I was happy to participate in this important production, though, I must confess, more than a little disappointed in the finished product. It raises important issues, to be sure, but does so often in a one-sided manner which panders to the biases of public television viewers rather than challenging them to look at the potentials of digital media in education through new lens.<br /><br />What I value from the production is the website which gathers together extensive interviews with key thinkers with a range of views about the value of digital media in education and our everyday life and which has collected the voices of everyday people many of whom share stories of how they have built productive relationships with and through new media technologies and practices. The website allows us to chart our own paths through this debate, to drill much deeper into different points of view, and offers a more balanced picture of the current state of the debate. The website allows us to ask questions, while the television show tells us what to think. Granted it does so in a way that is much more subtle than the typical Fox News scare story, but it is hardly "fair and balanced" either.<br /><br />The existence of the website with so much raw footage alongside the completed documentary offers a unique resource for teaching basic media literacy skills, allowing us to question the choices the filmmakers made, and how various rhetorical devices shape how we respond to the words and images included.<br /><br />]]>
        <![CDATA[<br />All of this points to discussions we should be having, including a 
consideration of the potentials and limits of multitasking and whether 
it is inherently linked to our relations to digital media (or rather an 
artifact of a much longer history of economic and social pressures which
 have resulted in a more demanding and fragmented lifestyle). My one 
comment included in the film centered around the ways that people 
throughout the 20th century saw their lives as disjointed, understood 
their eyes as pulled in many different directions, and worried about 
distractions, yet also developed strategies which allowed them to cope 
with these pressures.<br /><br />One of the passages in the film that 
annoyed me the most was its depiction of contemporary MIT students as 
the advance guard of technological development and yet as somehow 
failing in their classes because of an over-reliance and over-confidence
 in their multitasking skills. I wanted to share some reflections of my 
own perception of the MIT students, given how prominantly Sherry 
Turkle's concerns about these students played in the opening segments of
 Digital Nation. I know Sherry well, I hold her in great affection and 
respect, but on many points here, we've come away with different 
impressions. I should note that I taught at MIT for 20 years, arriving 
there before digital media hit most of the country, and leaving only six
 months ago. I also for 14 years was a housemaster in an MIT dorm so I 
saw these students in the classroom and where they lived.<br /><br />Let me 
start with the concept of "killer paragraphs," a phrase used by one of 
the MIT students to describe his writing. I recognize the point of the 
piece was that they had difficulty connecting paragraphs together to 
form a coherent linear essay. On that point, I think we can all agree. 
But I think the student who described himself as writing "killer 
paragraphs" was getting at something that is easy to ridicule or 
dismiss, yet may be a significant shift in what constitutes good 
writing. The writing of MIT students has to do with the production of 
densely written, carefully argued, powerfully presented, meaningful 
chunks of information. They can and often are really "killer" in that 
they condense together a great deal of information, they have a core 
insight which gets introduced and developed in a half a page to a page 
of prose, and then they move onto something else. It is to the 
traditional college essay what Hemmingway was to Hawthorne. They take 
you through all of the steps of the argument; they support it; they 
anticipate and head off potential criticism; they draw on both the 
readings and their personal experience. <br /><br />Some of the paragraphs make 
you weep for joy. Yet, they have difficulty connecting them together to 
form larger units in part because they learned and rehearsed their 
writing on discussion lists, where they acquired skills at compression 
and where extended development is apt not to be read or dismissed as 
long winded. (Trust me, my own verbosity is often held up to me as a 
reason why I am "not really a blogger.") I am not ready to dismiss this 
as bad writing, but I would work hard to make sure they could create a 
larger framework through which to connect their ideas.<br /><br />The film 
makes the point that they are often multitasking in the classroom and 
that they believe they are better at multitasking than current lab 
research suggests. I certainly encountered situations where most of the 
students had a lap top open in my class. In some cases, they were 
performing quite mundane tasks, such as compiling code, which required 
very little of their attention and would be mind-numbing if performed 
with their full attention. They are multitasking in the same way that a 
faculty colleague would knit during faculty meetings: the actions were 
routinized, most of the time they didn't require much thought, but they 
absorbed a certain amount of nervous energy. I am also reminded of 
Irving Howe's World of Our Fathers which described how factory workers 
in the Lower East Side of New York in the early 20th century would pool 
their money and hire someone to read to them as they did mind-numbing 
labor. We often see such a gesture as the mark of a literate society, 
yet they were also, dare I say it, multitasking, combining two tasks, 
one of which required manual knowledge but not intellectual engagement 
with another that was all brain to keep them stimulated and engaged. We 
might see bringing coding to class as very similar.<br /><br />In some 
other cases, their multitasking is monitorial, they are scanning their 
environment looking for changes in status, much the way the guy who 
works at the desk in my condo keeps his eye on four or five television 
screens to make sure nothing bad happens to the people in the building, 
even as he deals with signing in packages, chatting with residents, and 
doing a range of other tasks. He doesn't need to stare at the screens 
every moment, but he does need to be peripherally aware of what's going 
on there and act when it requires his full attention. One of my concerns
 with the lab based experiments on multitasking is that they assume each
 task is equally critical or that they all require a high level of 
accuracy and attention to detail. Sometimes, all that is needed is a 
quick scan or sweep in between other tasks that demand more focused 
attention. I hope that my lecture is not what is being scanned, but I 
know that the humanities are not always their top priorities and I would
 rather they get some of the content than to skip the class altogether 
when the Institute demands more of them than they can deliver. I've seen
 a student look hopelessly absorbed in their computer work, shift into 
active engagement with a class discussion, make very pertinent comments,
 and then go back to work, just as I've seen exhausted students make a 
great comment and then fall asleep before they heard their classmates 
response. It is not the ideal in either case but sometimes it reflects 
the crunch of a university system which pushes its students to the 
breaking point and beyond, just as adult multitasking is a product of 
unreasonable demands placed on us by current economic practices.<br /><br />Some
 of the students make bad choices and pay the consequences for them. But
 then some of them stay up too late, don't read the assignments, put off
 doing written work, and make a range of other decisions which also 
negatively impact their performance in my classes. The reality is that 
even bright students sometimes make bad choices, and part of our task as
 teachers is to help them to see the consequences of bad choices and 
model more constructive relations with technology.<br /><br />Some of the 
students are indeed engaged in activities which constitute distractions 
from the course work, but before the computer, you would see people 
flipping through textbooks, reading newspapers, doodling, or simply day 
dreaming in class, and the computer simply makes these actions more 
visible to people around them. I am not happy that they are doing these 
things, but as a teacher, it's my job to be more interesting than these 
minor distractions.<br /><br />Most often, they use the computer to take 
notes, to record information that emerges for the class discussion. This
 is a generation that learned its keyboard skills in elementary school 
and often finds penmanship torturous. Why shouldn't they be allowed to 
use the computer to take notes?<br /><br />They might also use the computer 
to draw on information relevant to the discussion. I made a conscious 
strategy of engaging with these aspects of their computer use, posing 
questions for them to look up information online just as I might ask 
them to look up something in a book. I might suggest examples that they 
might want to look at later and they would pull up the links and 
bookmark them for consulting later. They might check me if I was 
struggling for a bit of data and they might propose videos from YouTube 
which helped to illustrate the points we were exploring in the 
discussion. It's hard to call many of these uses multitasking in the 
negative way the film uses the word, because these are very much on task
 and help to reinforce the lessons through alternative media channels 
and help increase curiosity on things they could look at later. Students
 would often look at these book marked materials and send me e-mail 
about them which encouraged us to extend the discussion through another 
channel.<br /><br />The charge that they are multitasking and thus not 
retaining information rings false to me. I have found that MIT students 
have incredible recall -- they can recount point by point details of 
class discussions weeks later. Many of them are very close readers of 
texts, having mastered close reading through their engagement with 
online fan and gamer discussion lists and can apply those skills to a 
range of media artifacts. Many of them are gifted problem solvers and 
brainstormers, having collaborated through social networks and online 
forums for much of their life. They would tackle theories almost as 
engineering problems, breaking them down analytically, resolving 
conflicts and confusions, and putting them back together again. In a 
liberal arts college, students rip into the theories like a pack of 
savage wolves, trying to see who or what will survive their terrorizing,
 but at MIT, students tinker with theories, seeing what each allows them
 to do, looking for their strengths, and then patching together their 
weeknesses, to see if they can build something stronger in their place.<br /><br />As
 someone who lived with MIT students, let me tell you that computers 
have not displaced books. Almost every student has a stack of well loved
 and well worn books in their rooms, alongside their electronic 
computer. In some cases, textbooks, but even there, they were textbooks 
they chose to keep in a world where poor students can quickly sell off 
used textbooks they don't value. Many more of them were literary works 
-- particularly science fiction and fantasy, but also classics from the 
high school lit class, which have continued to speak to them in 
meaningful ways. I've certainly engaged in long conversations with these
 students about the books they read, sometimes well into the night. I 
even remember sitting up one cold December night until dawn taking turns
 reading A Christmas Carol as a group -- a project initiated by the 
students themselves. Unlike some adults I know who want to pit the 
computer against the book, they have no trouble giving both their proper
 respect, using the computer when it seems meaningful to them, reading 
books when it seems the best choice. They do so programatically in 
search of information, but they may also use both as a source of 
pleasure and self reflection. What I saw in the dorm renewed my faith 
that the values of book culture are surviving into the next generation.<br /><br />Yes,
 they often use computers and mobile devices to navigate through the 
day, coordinating their activities with other equally dispersed and 
mobile students. Yes, they sometimes writing emails to people who are 
just across the hall. But they also still hang out in each other's dorm 
rooms and they particularly cluster in the lobbies of dorms to talk with
 each other. Our dorm was a thriving community, a support network for 
its members, a place where a great deal of learning took place through 
conversations, and I worry very little about the social skills of MIT 
students. Our dorm was perhaps the most vital social community I've ever
 been a part of -- and much of this was brought about because 
communication ocurred at multiple levels through a range of 
technologies. Sometimes there were fights through online spaces, but 
rarely were they allowed to fester, because they could always be 
resolved through face to face conversations. And yes, they formed strong
 connections with people they never met face to face -- which expanded 
their social networks, exposed them to new ideas. We also saw students 
who had come to MIT from other parts of the world able to maintain much 
stronger connections with their families and friends back home (or for 
that matter, at other universties around the world.)<br /><br />I know what 
you are going to say -- that these are exceptional students at an elite 
university and not necessarily representative of students around the 
country. I fully agree. But keep in mind that I didn't choose to focus 
on MIT students. The filmmakers did. And they were trying to make the 
claim that MIT looked like where other students would be going in the 
future -- that they illustrated the traits of digital learning pushed to
 an extreme because MIT students are among the early adapters of 
technology and live lives that are more saturated with high tech 
experiences than most students. I am not sure that MIT students are 
really representative of much more than their own local culture and on 
the MIT campus, each dorm constitutes its own distinctive cultural 
community.<br /><br />As someone who works through ethnography, I do not 
necessarily see any group as representative of the national norms. There
 is no one digital culture or digital generation, simply many different 
ways that groups have integrated digital technologies and practices into
 their lives, some rewarding, some potentially destructive, but each 
distinctive. At that point, I see a value in locating problems but I 
also see a value in locating success stories which might provide models 
for building more constructive relationships to technology. The work 
I've been doing for the past five years working on New Media Literacies 
has been to help identify what productive relationships to new media 
look like and to create materials which help teachers and students 
master needed skills. It doesn't assume everything we do online is 
equally valuable to us, but it also doesn't start from the premise, 
seemingly advocated at places in the film, that we should bar the school
 house gates to digital technology. For me, the potentials are much 
greater than the risks. ]]>
    </content>
</entry>

<entry>
    <title>New Media Literacies Announces a Monthly Webinar Series</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2010/02/new-media-literacies-announces.php" />
    <id>tag:newmedialiteracies.org,2010://12.3699</id>

    <published>2010-02-02T04:43:41Z</published>
    <updated>2010-02-12T23:18:47Z</updated>

    <summary>NML has recently partnered with New Hampshire&apos;s Department of Education to facilitate a year-long professional development initiative using the new media literacies as a springboard for developing innovative curriculum. Our goal is to help foster a broader perspective of what...</summary>
    <author>
        <name>Vanessa Vartabedian</name>
        
    </author>
    
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    <category term="earlyadopters" label="early adopters" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="henryjenkins" label="Henry Jenkins" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="newmedialiteracies" label="new media literacies" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nh" label="NH" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="skills" label="skills" scheme="http://www.sixapart.com/ns/types#tag" />
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        <![CDATA[<p>NML has recently partnered with New Hampshire's
Department of Education to facilitate a year-long
professional development initiative using the new media literacies as a springboard for developing innovative curriculum. Our goal is to help foster a broader perspective of what it means to be media literate in the digital age, and offer tools for translating the social skills and cultural competencies outlined in the white paper <a href="http://www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf">Confronting the Challenges of Participatory Culture: Media Education for the 21st Century</a> (Jenkins et al., 2006) into meaningful and engaging learning experiences in the classroom and beyond.

<p>Educators are exploring the urgent challenges that
21st Century learners face by expanding their own learning experiences using a
participatory, digital model of professional develmopment. In this context, educators are able to practice
their own skills as teachers by <i>creating, collaborating, connecting,
and circulating</i> with one another in an interactive, multi-media
environment. Not only are they developing new materials for their own schools and
districts, but also an 8-part webinar series focused on a comprehensive,
practical understanding of the NML skills for the larger educational community.</p>

<p>The 8-part series will begin on February 11th and share
the framework of social skills and cultural competencies which shapes the work
of New Media Literacies, and illustrate <a href="http://newmedialiteracies.org/blog/2008/11/10/NMLskills.pdf">the skills</a> by looking more closely at
learning through such cultural phenomenon as computer game guilds, youtube
video production, Wikipedia, fan fiction, Second Life and other virtual worlds,
music remixing, social network sites, and cosplay. Each webinar will examine
closely new curricular materials which have emerged from New Media Literacies,
Global Kids, Harvard's GoodPlay Project, Common Sense Media, the George Lucas
Foundation, and other projects which are seeking to introduce these skills into
contemporary educational practices and leave participants with plenty of
opportunities to take the material, information and methods back into their
classroom.</p>

<p>We will host the first webinar on Thursday,
February 11, 2010 at 7pm EST and focus on the new media literacies, <i>judgment</i> and <i>appropriation</i> as well as copyright, fair use, and creative commons.</p> Our special guests will be <a href="http://www.madelineklink.com/">Flourish Klink</a>, a graduate student at MIT's Comparative Media Studies Program, and <a href="http://newmedialiteracies.org/about-us/">Erin Reilly</a>, NML Research Director.

<p><b>See the full listing of upcoming webinars and get information on how to join the sessions <a href="http://projectnml.ning.com/page/nmls-monthly-webinar-series">here.</b></a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Meeting of Minds: Cross-Generational Dialogue on the Ethics of Digital Life </title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2010/01/meeting-of-minds-cross-generat.php" />
    <id>tag:newmedialiteracies.org,2010://12.3693</id>

    <published>2010-01-21T17:26:50Z</published>
    <updated>2010-01-21T19:14:24Z</updated>

    <summary>In 2008, New Media Literacies worked with Global Kids to take the activities in our Learning Library to promote new media literacy acquisition and adapt them to GK&apos;s style of global issue education in the afterschool setting. We also co-authored...</summary>
    <author>
        <name>Vanessa Vartabedian</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://newmedialiteracies.org/">
        <![CDATA[<i>In 2008, <a href="http://newmedialiteracies.org/">New Media Literacies</a> worked with <a href="http://www.globalkids.org/">Global Kids</a> to take the activities in our <a href="http://newmedialiteracies.org/library/">Learning Library</a> to promote new media literacy acquisition and adapt them to GK's style of global issue education in the afterschool setting. We also co-authored Our Space, the digital and media ethics casebook with Harvard's <a href="http://www.goodworkproject.org/research/digital.htm">GoodPlay</a> Project which </i><i>will come out later this year</i><i>. This work</i><i> </i><i> includes</i><i> learning modules that </i><i>address the special ethical issues that arise in the online world</i> <i>cited below </i><i>.</i><br /><font style="font-size: 1.25em;"><br /></font><div align="left"><div align="center"><font style="font-size: 1.5625em;"><b>The Focus Dialogues</b>, <font style="font-size: 0.8em;">associated research and report produced by:</font></font><br /></div><div align="center"><font style="font-size: 1em;">Rafi Santo, Carrie James, Katie Davis, Shira Lee Katz, Linda Burch, and Barry Joseph</font><br /></div></div><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://newmedialiteracies.org/assets_c/2010/01/meetingofminds-thumb-300x226-1349.jpg"><img alt="Thumbnail image for meetingofminds.jpg" src="http://newmedialiteracies.org/assets_c/2010/01/meetingofminds-thumb-300x226-1349-thumb-300x226-1351.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="226" width="300" /></a></span><br /><div align="left"><div align="center"><font style="font-size: 1em;"><b><font style="font-size: 0.8em;">Global Kids, Inc. / The GoodPlay Project at Harvard University's Project Zero / Common Sense Media /</font></b></font><br /></div><br />Today's youth inhabit new digital social spaces foreign to most adults. These spaces offer unpre-cedented opportunities for connection, creativity, and community. At the same time they present challenges that are often either invisible to adults or exaggerated beyond reason.<br /><br />It can be difficult for parents, educators, and other adults to talk about these challenges with young people, especially if they feel intimidated by youth who navigate sites like Facebook or master video games effortlessly.<br /><br />The following report aims to document what we learned through the Focus Dialogues, the first cross-generational online conversation on digital media and ethics. It will highlight how adults and youth think about ethical issues online through the use of direct quotes and information from the Dialogues and provide context around what we believe is the first step towards addressing issues relating to ethics in the digital age.<br /></div><big><br /><strong>Why Dialogue?</strong></big><br />

The Dialogues, held online in April 2009, were prompted by three organizations: Global Kids, Common Sense Media, and Harvard University's GoodPlay Project. The project was born out of a sense of curiosity and experimentation. Can youth and adults have open and honest conversation in an online setting? What are the perceptions and tensions across generations when it comes to how we act on the Internet? Is it possible to reach common ground when it comes to digital ethics?<br /><br />

The organizations brought over 250 parents, teachers, and teens together for a three-week online conversation. Every day, participants responded to scenarios and questions presented, and shared thoughts and situations from their own lives. Posting over 2,500 messages<br />

over the course of the Dialogues, participants shared a wealth of perspectives. The findings summarized here are being disseminated in hopes that they might inform research, curricular development, and parenting in a space so often hard to navigate.
<br /><br />Media scholar Henry Jenkins is known to say, "Kids don't need us watching over their shoulders; they need us to have their backs."
This report is shared in that spirit, as one more resource supporting parents and educators in their roles as caring adults in the lives of young people trying to navigate a new digital world.<br /><br />
]]>
        <![CDATA[<font style="font-size: 1.25em;"><b>What's the Disconnect?</b></font><br />In the Focus Dialogues, we found certain patterns of thinking about online life that prevail among digitally engaged youth, and these patterns are different from those displayed by adults. The dialogues suggest that:<br /><br /><ul><li>Teens are most likely to engage in individualistic and consequence thinking (concern for the self, and for consequences to the self of different courses of action online) across a range of topics (e.g., sharing information online, illegal downloading, cyberbullying, etc.).</li></ul><ul><li>Teens are somewhat likely to engage in moral thinking (concern for others one knows offline or with whom one interacts online).</li></ul><ul><li>Teens are least likely to engage in ethical thinking (thinking in abstract, disinterested terms about the effects of one's actions on the online community at large), though the dialogues did see some incredibly nuanced thinking in this area.</li></ul>Other research, such as The GoodPlay Project's study of digital youth and national surveys conducted by Common Sense Media, suggests the existence of these patterns as well.<br /><br />Overall, adults exhibited strong and consistent patterns of moral and ethical thinking about digital dilemmas. These age-related findings may not be surprising, but they clarify that adults need to help youth think about online life in moral and ethical ways - and to act as moral and ethical digital citizens. As youth participate more and more, and at younger ages, in networked publics, their ability to grasp the moral and ethical potentials of their participation is critical - for their own futures, for that of their friends and peers, and for the communities in which they are citizens.<br /><br />The Focus Dialogues revealed that both youth and adults are willing<br />to engage in reflection and dialogue about moral and ethical issues that are raised in online spaces. We believe that projects like this one highlight a key first step in providing youth with experiences that scaffold self-critical, moral, and ethical ways of thinking about their online behavior. More broadly, we hope that the Dialogues high-light the importance of genuine exchange across age groups about ethics in the digital age, a process critical to fostering a generation of digital citizens.<br /><br /><div align="left"><i>ADULT VOICE</i><br /><div align="center"><i>"One should conduct themselves in the same way - with respect and kindness - in the online world as they do in the face-to-face world. I think the online world has enriched my life because it allows me additional access to information and people I wouldn't normally have! To some extent, it is my responsibility to consider that information and those viewpoints as I live life on a daily basis, and teach as well."</i><br /></div><div align="right"><i>TEEN VOICE<br /></i><div align="center"><i>"I think the online world is one of the most important inventions of man. It has helped people on many different levels of life. But also there are cons. People are preyed upon if they don't know what they are doing. There is the yin, and there is the yang."</i><br /><br /><div align="left"><b><font style="font-size: 1.25em;">Ethics in the Digital Age</font></b><br />The online world is no less a social space than a playground or class-room. All of the potential messiness of social interaction that exists offline emerges online as well, with the addition of new and possibly distinct ethical challenges.<br /><br />In an effort to understand these new challenges, Harvard University's GoodPlay Project has engaged in research to uncover ethical issues online. They have outlined five areas of interest:<br /><br /><b>Identity</b><br />The ways people handle and perceive self-expression and identity exploration online.<br />Privacy<br />How, where and with whom we share personal information online.<br /><b><br />Credibility</b><br />How we establish trustworthiness of both people and information online, and establish our own personal credibility.<br /><br /><b>Authorship and Ownership</b><br />The ways we perceive intellectual property and practices such as downloading/remixing content.<br /><br /><b>Participation</b><br />The meaning of responsible conduct and citizenship in online communities.<br /><br />These five themes shaped the Focus Dialogues. In the pages that follow, we'll more fully introduce these ideas and the perspectives that youth and adults expressed about them.<br /><br /><i>TEEN VOICE<br /></i><div align="center"><i>"People are different online because they want to be. Why continue to be yourself when you can turn yourself into somebody you would rather be? It's like how everybody always chooses the prettiest or best picture of themselves to put as their profile pic. We don't have to be ourselves online; we have the freedom to be who we want others to believe we are."</i><br /></div><div align="right">ADULT VOICE<br /><div align="center"><i>"I think it's important that people be themselves all the time, everywhere. It doesn't benefit anyone to try to be something or someone you are not."</i><b><br /><br /></b><div align="left"><font style="font-size: 1.25em;"><b></b></font><div align="left">


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<p class="MsoNormal"><span style="font-size: 11pt; font-family: Arial;" lang="RU"><font style="font-size: 1em;"><br />
To download the rest of this report, visit <a href="www.globalkids.org/meetingofminds.pdf">www.globalkids.org/meetingofminds.pdf</a>.<br /><br />
To view the archive of the dialogues, visit <a href="http://focusondigitalmedia.org/">FocusOnDigitalMedia.org</a>.</font>
<br />
<br />
</span><b style=""><span style="font-family: Arial;" lang="RU">About Global Kids, Inc.<br />
</span></b><span style="font-family: Arial;" lang="RU">Founded
in 1989, Global Kids' mission is to educate and inspire urban youth to become</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">successful students, global citizens and community leaders by engaging
them in</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">academically rigorous, content-rich learning experiences.&nbsp;
We educate youth about</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">critical international and domestic issues and
promote their engagement in civic life and</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">the democratic
process. Through our Online Leadership Program we provide teens with</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">opportunities to address community needs, raise awareness about global
issues, and</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">develop 21st-century skills through the use of new
media. You can read about this work at</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">www.globalkids.org
and olp.globalkids.org.</span><span style="font-family: Arial;" lang="RU"><br />
<br />
<b style="">About The GoodPlay Project at Harvard's
Project Zero</b><br />
</span><span style="font-family: Arial;" lang="RU">Supported
by the MacArthur Foundation, the GoodPlay Project is an initiative focused on the
ethical contours of young people's digital lives. Led by Howard Gardner, we are
exploring</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">five issues we believe to be ethically charged in
the new digital media: Identity, privacy,</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">ownership/authorship,
credibility, and participation. In our research, we study the ethical</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">stances of digital youth with respect to these issues. We also create
curriculum to scaffold</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">greater ethical thinking online. To download the
white paper on digital ethics that framed the Focus Dialogues, visit:
tinyurl.com/GoodPlayReport</span><span lang="RU"><br />
</span><span style="font-family: Arial;" lang="RU"><br />
<b style="">About Common Sense Medi</b>a<br />
Common Sense Media is dedicated to improving the media and entertainment lives
of &nbsp;kids and families. We exist because media and entertainment profoundly
impact the social,</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">emotional, and physical development of our nation's children. As a
non-partisan, not-for-</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">profit organization, we provide trustworthy information and tools, as
well as an independent</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">forum, so that families can have a choice and a voice about the media
they consume.</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">Common Sense Media also works with educators and policymakers to build
programs that empower kids to become good digital citizens. Visit www.commonsensemedia.org
for parent</span><span style="font-family: Arial;" lang="RU"> </span><span style="font-family: Arial;" lang="RU">media tips, media reviews, and educational resources for classroom use.<o:p></o:p></span></p>

<p class="MsoNormal"><span style="font-family: Arial;"><o:p>&nbsp;</o:p></span></p>

<p class="MsoNormal"><b style=""><span style="font-family: Arial;">Press Contact:<o:p></o:p></span></b></p>

<p class="MsoNormal"><span style="font-family: Arial;">Marisa Connolly<o:p></o:p></span></p>

<p class="MsoNormal"><span style="font-family: Arial;">Communications Manager,
Common Sense Media<o:p></o:p></span></p>

<p class="MsoNormal"><span style="font-family: Arial;">415-553-6703<o:p></o:p></span></p>

<span style="background: white none repeat scroll 0% 0%; font-size: 10pt; font-family: Arial; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;"><a href="mailto:mconnolly@commonsensemedia.org">mconnolly@commonsensemedia.org</a></span><br /></div></div></div></div></div></div></div>
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<entry>
    <title>Work, Play and Leisure</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2010/01/work-play-and-leisure.php" />
    <id>tag:newmedialiteracies.org,2010://12.3687</id>

    <published>2010-01-11T19:51:12Z</published>
    <updated>2010-01-11T21:17:23Z</updated>

    <summary>My most recent job at Project New Media Literacies has been a revamp of the NML website. As you can see, it isn&apos;t done yet - but it&apos;s got me thinking a lot about the concept of play.Until I came...</summary>
    <author>
        <name>Flourish Klink</name>
        <uri>http://www.flourishklink.com</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://newmedialiteracies.org/">
        <![CDATA[<p>My most recent job at Project New Media Literacies has been a revamp of the NML website. As you can see, it isn't done yet - but it's got me thinking a lot about the concept of <span class="Apple-style-span" style="font-weight: bold;">play</span>.</p><p>Until I came to Project NML, I had never thought about the way I approached computers as "playful." To be honest, I had never thought about the way I approached computers at all. I had simply mucked my way through. In high school, I passed out of having to take a computer class - even though I had never had to use Microsoft Office before! - simply by mucking around and guessing. Turns out I was able to figure out how to use the programs I needed with a little logic and a little luck. I tried something that seemed right, and if it failed, I tried the next thing. After all, the worst that could happen to me was that I'd have to take a boring computer class - right?<br /></p><p>Since then, I've taken the same approach to computers, and I've built up many skills. I'm conversant with how to build and publish a website of nearly any kind. I feel confident that I could learn any programming language that I needed to; some of them might take <span class="Apple-style-span" style="font-style: italic;">longer</span> than others, but I'd get it in the end. I don't think it's a stretch to say that I'm a computer-savvy kinda person.</p><p>The thing is, I didn't learn to do any of these things in school. I think I know why. Play is a really hard thing to get across in school! Teachers have to ensure that their lessons get done by the end of the day, and they have to ensure that they can grade their students somehow. There isn't a culture of encouraging play, at least in the United States - just listen to the way that people excoriate any kind of game that isn't a competitive sport (Only dorks play board games and card games! Only nerds play role-playing games! And everyone knows that video games will make you violent and maladjusted!). </p><p>But sometimes, when I was first learning how to install blogging platforms (back when <a href="http://greymatterforum.proboards.com/index.cgi?board=gmforumrules&amp;action=display&amp;thread=18">GreyMatter</a> was the gold standard in the early 2000s), it really did feel like I was playing a game - a game with my friends, all of whom were also interested in blogging, as opponents. We were all seeking to have the most technologically advanced blog. Perl was complex and HTML was difficult for me to figure out, but ultimately I knew that there <span class="Apple-style-span" style="font-style: italic;">was</span> a ruleset - I just needed to apply myself and, sooner or later, I would figure out all the rules, and then I'd have mastered the game.</p><p>The key thing, for me, was that I wasn't ever afraid of <span class="Apple-style-span" style="font-style: italic;">breaking </span>anything. As far as I was concerned, I was playing around in a sandbox. Nothing I could do would really destroy anything - the worst thing that could possibly happen would be that I'd have to erase my blog and start over. Not a big deal. </p><p>Now compare this to the way that things typically go in schools. Students are warned NOT to touch anything on their computers that they aren't directly told to (this is intended to prevent them from messing things up, and believe me, they get the picture). They are asked to produce very specific projects. If your spreadsheet doesn't work, you've failed. And the penalty here for failing is a bad grade and the disappointment of your teacher and, presumably, your parents. Even if your parents don't care, the world tells you that if you fail in school, you're going to be a failure in life. So, pretty much, there's no room for play there. The negative consequences are simply too high.</p><p>More than that, kids aren't encouraged to think of what they're doing in computer classes as playful. They're encouraged to think of it as <span class="Apple-style-span" style="font-style: italic;">work. </span>Students are introduced to the concept of reading for pleasure, but when do we talk about programming for pleasure? And yet I, and many other people, have spent many pleasant and engrossing hours creating websites and figuring out programming and markup languages, simply as a hobby. That might not be everyone's cup of tea any more than reading is everyone's cup of tea, but...</p><p>This blog entry may be somewhat formless and confused, but I hope it might help us think about and discuss: is what we do in a classroom always "work"? Can it be "leisurely"? Can it be "playful"? Do we classify some activities as "work" and some as "leisure" automatically, no matter how much or little enjoyment we get out of them? Are these things endemic to the system, or are there workarounds? Does it make sense to try to <span class="Apple-style-span" style="font-style: italic;">find</span> workarounds, or is that an attempt to fix something that ain't broken?</p><p>(And, by the way: The new site design will launch by the end of January. It will be much more accessible and up-to-date as far as code is concerned, and it will feature a new NML logo and much more information about all our various projects.)</p><p></p>]]>
        
    </content>
</entry>

<entry>
    <title>Public Media, Public Education, and the Public Good: An Interview with Heather Chaplin (Part Two)</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2010/01/public-media-public-education-1.php" />
    <id>tag:newmedialiteracies.org,2010://12.3550</id>

    <published>2010-01-05T23:00:00Z</published>
    <updated>2010-01-06T09:29:48Z</updated>

    <summary>Much of your discussion centers around the impact of public media on public education. How would you describe the ideal learning environment for the 21st century and what blocks us from achieving that ideal? One could write a book on...</summary>
    <author>
        <name>Henry Jenkins</name>
        <uri>http://henryjenkins.org/</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://newmedialiteracies.org/">
        <![CDATA[<strong>Much of your discussion centers around the impact of public media on public education. How would you describe the ideal learning environment for the 21st century and what blocks us from achieving that ideal?</strong>

<blockquote></blockquote><blockquote>    One could write a book on that topic! Well, one of the intriguing things about creating a more intimate relationship between public media and public education is that public media is in possession of a national treasure of historical materials. Part of NPL would be assisting public media in digitizing that material and retooling it for teachers to use while teaching.

    <br /><br />So imagine a science class where the teacher can pull out a segment from Nova on the spot to illustrate the answer to a particular question asked by a student. Or using a bit of an interview from a Jim Leher interview to make a political point. The examples could go on for ever. And, unlike the archives of corporate-owned media, these arches belong to the American public. We paid for them and we should take advantage of them.

    <br /><br />There are also real opportunities for public media to be involved teaching kids media skills. Imagine a local PBS station also being a hub where kids could take classes on video editing, or putting together sound pieces, or making video games. Part of public media 2.0 calls for local stations to take a greater role in serving their local communities directly.<b><strong></strong></b><i><em></em></i></blockquote>]]>
        <![CDATA[<b><strong>Educational games figure prominently in this report. This is
not surprising given your previous work on games. Why might games be a
particularly rich test case for the kind of expanded public media
system you are describing?</strong></b><br /><blockquote>Yes, I am very passionate about using games to teach and foster civic
engagement. One example: right now simulations exist at all levels of
the government for all kinds of things, from weather predictions, to
budget issues, to military scenarios. Simulations can be incredibly
powerful tools for learning how things work - why not take these
simulations, which already exist and which we, as tax payers, financed,
and turn them into games made available to the public to play with? 

<p>It would be cheap, could reach vast amounts of people quicly and
easily, and could educate people about important things like how tax
cuts or break will effect the economy, what the potential outcomes of
military decisions might be, etc. In other words these could be
powerful tools for fostering transparancy, which is key to a real
democracy. We now have more data than we know what to do with. </p>

<p>Making games so that people can play with the data is one way to
help people make sense of everything that is out there. Government data
should be available to the public so that we can make informed
decisions about what our government ought to be doing. Taking something
that already exists- government-created simulations - and making them
available as games to people seems a really obvious way to foster
democracy.</p>

I also think public media needs to begin funding games in the same
way it funds educational television. The inspiration for the act of
Congress that funded the Corporation for Public Broadcasting and
created PBS and NPR in the first place was this idea that here was this
new media - TV - and that we ought to be using it for more than just
entertainment purposes. Well, that was 1967. It's more than 30 years
later and there's a new new media on the block and that's the
videogame. Why leave such a powerful tool in the hands of corporate
entertainment companies? As a society we want it in our arsenal of
tools to educate the next generation of Americans to be active and
engaged participants in our democracy.<br /><br />In terms of the classroom of the future in general, I see digital media as a huge opportunity. I don't believe, however, that digital media tools replace things like smaller teacher-to-student ratios. And I do worry, on some level, about having so much of our lives mediated by machines. I see these digital media tools being used when appropriate to enhance the teaching experience and not as a replacement for teacher to student contact. For example, the idea of using 3-D models of molecules to teach science: that's probably just a better and more effective way of teaching what a molecule is than giving a lecture on one. Therefore, since it's something we can do, we should. On the other hand, discussing a great novel is probably best done by teacher-student discussion. That should go away. It's a matter of understanding the technology now at our disposal and making good choices of when to use it.
<br /><br />What blocks us from achieving these goals? A lot of things. The public school system in this country is messed up almost beyond belief and on every level. Bush's push towards more standardization certainly didn't help - it meant teachers teaching kids to pass certain standardized tests, and not teaching them to be critical thinkers, to be genuinely literate in the sense of being able to create meaning. Our schools are wildly underfunded, and even when money is available, the resistance to change is staggering. I asked one former state school superintendent what she'd do to fix the public education system in this country and she - a mild-looking women in a tweed suit - said she'd blow the whole thing up and start from scratch.

    <br /><br />What's so scary is how high the stakes are. Democracy requires an educated citizenry. Without that, you regress to mob rule. Part of being free is knowing how to use your mind.<br /><br /></blockquote><b><strong>You are calling for improvements in the broadband
infrastructure to bring richer media content into schools but schools
are also seeking to police the flow of content into the classroom,
blocking off access to social networking and media sharing sites, for
example. How might we resolve this tension between the desire to
broaden and to regulate access to information in the 21st century
classroom?</strong></b><br /><blockquote>Another excellent question and I wish I had the answer. It is true that
schools and teachers fear the Internet desperately. In part, I think
people fear the lack of control the vastness of the Internet implies, I
think they fear the new, and I think on some level they simply fear and
distrust new technology. People tend to think the things they didn't
grow up with are somehow bad.<br /><br />To me, however, it's like we've built a high-way system, said hey!
our whole world is now going to be based on this new highway system -
but we're not going to teach anyone to drive. It's sheer lunacy.

<p>I think schools need to learn to teach kids how to use the Internet,
not hide them from it. The reasons for this are too numerous - and too
well elucidated by you, Henry!, to even go into right here. As to some
sort of solution, I can't help but think the answer is working with
teachers and parents. </p>

<p>We need to educate people as to what 21st century literacy will
require - because being literate in the 21st century is going to be
very different from being literate in the 20th century. You simply will
not be literate in the future if you don't know how to handle the
Internet in a meaningful way. I teach journalism, and I do several
classes where everybody brings in their lap top and we do experiments
on Internet research, for example. But then that's at the college level
and I have freedom over what I get to teach. Again, I can't say enough
how high I think the stakes are. </p>

Think of the kid growing up in a small rural town that doesn't even
have Internet access. How is that kid going to manage as an adult
competing against kids who've been using the Internet since they were
toddlers? If the schools don't take this on, children in rural and poor
areas will suffer the most and will be left behind even more than they
already are.<br /></blockquote><b><strong>A decade ago, the push to respond to the digital divide led to
the wiring of classrooms often without adequate pedagogical goals or
professional development. We wired the classroom-now what? How do we
avoid the replication of this same problem where the expansion of
technical infrastructure outstrips the educational vision needed to use
these tools towards meaningful pedagogy?</strong><br /></b><blockquote>This is another great question and I feel woefully unqualified to
answer it. It's so easy to say what ought to happen, and another thing
entirely to actually make something happen.<p>I think you put your finger on it before when you asked about
teachers' wanting to keep the Internet, social networking, etc. out of
the classroom. Or Jim Gee talks very eloquently about classrooms very
methodically making kids leave everything they're interested in at the
door, thus essentially ensuring the kids will be uninterested in the
classroom, and, most obviously, failing to take advantage of a kid's
natural interests to facilitate learning. Or I love the example I've
heard you give of your <em>Moby-Dick </em>project getting stymied because the word "dick" had been blocked by school administrators from Internet searches.</p><p>I totally agree with you that having fancy technology is of no use whatsoever if there's no vision of how to use it. </p><p>Part of what NPL advocates is also providing content for teachers to
use in the classroom and a major push for teacher training when it
comes to digital tools. But I know that's kind of a cop-out answer,
because how do you actually implement these things? How do you inspire
vast change in a system notoriously mired in bureaucracy and seriously
allergic to change? This is one of those questions of the ages. </p><p>It's probably worth remembering that we are in a period of
transition. In another ten years or so, the people signing on to become
teachers will have grown up with digital technology and may feel more
comfortable using it. In the meantime, I think an assault from all
sides is necessary - pressing the Obama administration, which seems
pretty savvy and progressive regarding digital technology, to get
involved; working with parents to understand what's at stake in terms
of their kids' education; educating teachers, etc.</p></blockquote>







<i>Heather Chaplin is a professor of journalism at The New School and author of the book, <em>Smartbomb: The Quest for Art Entertainment and Big Bucks in the Videogame Revolution</em>.
She recently participated in a Ford Foundation grant looking at issues
of the public interest in the next generation of the Internet. She also
works with the Corporation for Public Broadcasting on issues of digital
literacy and journalism. She has been interviewed for and cited in
publications such as <em>The New Yorker, The Atlantic Monthly, The New York Times Magazine, Businessweek</em>, and <em>The Believer </em>and has appeared on shows such as <em>Talk of the Nation</em>, and <em>CBS Sunday Morning</em>. Her work has appeared in <em>The New York Times, The Los Angeles Times, GQ, Details</em>, and <em>Salon</em>. She is a regular contributor on game culture for <em>All Things Considered.</em></i><blockquote>

</blockquote>]]>
    </content>
</entry>

<entry>
    <title>Public Media, Public Education, and the Public Good: An Interview with Heather Chaplin (Part One)</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2010/01/public-media-public-education.php" />
    <id>tag:newmedialiteracies.org,2010://12.3549</id>

    <published>2010-01-05T22:30:00Z</published>
    <updated>2010-01-06T09:31:03Z</updated>

    <summary> Heather Chaplin is one of the good guys -- she wrote one of the best books about the place of video games in contemporary culture; she&apos;s doing journalism which challenges some of the preconceptions about youth and new technology...</summary>
    <author>
        <name>Henry Jenkins</name>
        <uri>http://henryjenkins.org/</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://newmedialiteracies.org/">
        <![CDATA[
Heather Chaplin is one of the good guys -- she wrote one of the best books about the place of video games in contemporary culture; she's doing journalism which challenges some of the preconceptions about youth and new technology that run through most mainstream coverage; and she's been doing consulting work with some leading foundations -- MacArthur, Ford, among them -- as they think through what needs to be done to reallign public institutions with the risks and opportunities of the digital age.<br /><br />Heather <a href="http://spotlight.macfound.org/btr/entry/henry_jenkins_participatory_culture_civic_activism/">interviewed me</a> recently for the Digital Media and Learning project website, talking about participatory culture and public engagement. She was nice enough to allow me to turn the microphone (or in this case, the keyboard) the other way to talk with her about <a href="http://www.publiclightpath.org/?q=node/39">her recently published white paper</a>, <em>National Public Lightpath: Documentation and Recommendations</em>, which seeks to map some future directions for how the internet might serve the public good.
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        <![CDATA[Here's part of the summary of the white paper:
<br /><blockquote>
"It's hard to remember life before the Internet. In the span of two decades it has entirely reshaped the way we do business, gather information, shop, play, and socialize. It's all moved so quickly, it's been hard to even stop and think. But do for a minute. Stop. Think. In all our rush to buy books and shoes online, and to find our lost high school friends on Facebook, we have failed to consider one thing. What part of the Internet is going to be devoted to the public interest?"
<br /></blockquote>
In part one of this interview, Heather offers some frank and provocative comments about how the internet might better serve the public good and critiques the "libertarian" perspective on how the web should grow. In the second part, which will run later this week, she shares some thoughts about digital literacy and public education.<br />&nbsp;<br />
<b>Your white paper opens with the provocative question, "what part of the Internet is going to be devoted to the public interest?" How would you answer that question?</b><br />&nbsp;<blockquote>
It's actually a really hard question to answer, based on what your notion of "in the public interest" is. I mean, NPR and PBS have presences on the Internet. And I suppose you could argue that there are probably millions of sites out there that serve the general public good. So, if I were to play devil's advocate against myself, I suppose I would argue that the very nature of the Internet - the anyone-can-publish idea - is in itself a public good.
<br /></blockquote><blockquote>
But here's the thing, I'm not really the libertarian type. I don't believe that things will necessarily just sort themselves out if left alone. When I talk about creating a piece of the Internet in the public interest, I'm really talking about both public ownership of the infrastructure and content created specifically to educate, enlighten and enrich in the interests of genuine literacy and civic engagement.
<br /></blockquote><blockquote>
I think ownership of the infrastructure is important here. There is no inherent financial incentive to create something like NPL so there is no reason on earth for Verizon or AT&amp;T to get involved. As it is they want to create a pay structure where people pay more for faster connections, which would in effect wipe out any chance for the "little guy" to compete with corporate players. People forget in this country that corporations despite their sunny logos and appealing products, are not our friends. They have a PROFIT MOTIVE. This means, as the phrase would imply, they're motivated by profit not the public good. In fact, they're legally set up so that they're breaking the law if they stop to consider the public good over profits.
<br /></blockquote><blockquote>
I have a real bee in my bonnet about the way the Internet infrastructure belongs to these companies when it was created by tax payer dollars. It's the same with the pharmaceutical companies - they make billions off drugs, the research for which was done by public universities funded by public citizens like you and me.
<br /></blockquote><blockquote>
But now I digress.
<br /></blockquote><blockquote>
What was the original question? Ah yes, well, in reality, I FEAR no part of the Internet will be devoted to the public interest in any sort of "official" capacity. I HOPE, however, that we are able to build an infrastructure that would, at first, connect public media to the schools, for educational purposes, and then build out from there to people's houses, libraries, museums etc.
<br /></blockquote>
<b>Your paper proposes what you are calling the National Public Lightpath. What specifically are you advocating?</b>
<br /><blockquote>
<br />NPL proposes creating a publicly-owned piece of the Internet that links together important institutions devoted to the public good, such as public media, the public schools systems, and, eventually, museums and libraries. Ideally, it would eventually spread so that people could plug into NPL at home as well, to , say, complete a homework assignment given at school.
<br /></blockquote><blockquote>
What many people don't understand is how the Internet works - that there are different modes of connecting households and institutions. Some Internet connections, for example, are still run over copper wires, even though copper wires don't permit for very fast transmission. The reason? In the early 1990s, a couple of the big providers bought a lot of copper wire, and don't want to lose out on their investment. NPL advocates using high speed fiber optic cable, which in essence means the "pipes" to your house or school or whatever, would be fatter and thus capable of transmitting a greater amount of data at faster speeds. This is something Japan, Korea and many European countries already have. Many scientific universities are also connected on a network they own communaly called National LamdaRail, a non-profit set up specifically for that purpose. (NPL would build off of the National LamdaRail infastructure, as it already circles the country.) Fatter pipes gives you the ability to transmit vast amounts of data in real time. Imagine your kid in school learning biology by playing with 3-D molecular models being piped into the classroom from a university on the other side of the world - or engaging in peer-to-peer learning by sharing, in real time, virtual worlds they'd built with kids in other country. The possibilities are endless.
<br /></blockquote>
<b>Your talk about "empowering an agency to oversee these efforts and become the steward of the internet in the public interest" speaks of a centralized model of public media which is precisely what the internet has in many ways sought to overthrow. Have we gone too far towards decentralization and if so, what areas do require governmental intervention to promote the public interest?
</b><br /><blockquote>
<br />This is a great question. As I mentioned, I don't really go with the whole libertarian thing. I don't have a problem with a society deciding, you know what, education is really important and we're going to create a way to make sure that kids all over the country, no matter where they're from or what color they are get a top notch one. I do think the culture of the Internet is so gung-ho on this idea of "freedom" that they sometimes forget what that word even means. I would argue that the kid who isn't given the skills she needs to be a functioning and engaged part of her society because she wasn't given the critical thinking skills for independent thinking is not really free. That's more important to me that making sure that no agency anywhere ever gets to decide about anything. I'm sick to death of the post-deconstructionist idea that nothing has any inherent meaning, that everything is subjective, etc. It's led to a lot of very smart people adopting a hands off attitude that I think is very dangerous to our future. 
<br /></blockquote>
<b>You note that most of the key tools which now support public discourse are owned by companies that are "designed to serve shareholders -- not the public." In what ways are these systems being deployed in ways which hurt rather than facilitate the public good?</b>
<br /><blockquote>
<br />Well this goes back to my earlier rant. I just always think it's worth pointing out what an organization's goal is. The goal of a for-profit corporation is to earn profits. That is its legal responsibility. So, if making money happens to coincide with the public good, than fantastic, everybody wins. But what happens when it doesn't? Say, keeping drug prices so high that most people in the world can't afford to buy them? Or letting cars go out on the road known to be dangerous because a recall is more expensive then settling law suits?
<br /></blockquote><blockquote>
In the case of the Internet, one needs look no farther than the issue of Net Neutrality. The providers want to be able to charge more for faster speeds. Sounds OK. But all you need to do is think about it for one minute and realize that that's the end of the wonderful, brilliant democracy of the Internet right there and then. Why are they doing this? It's certainly not for the public good; it's to make money. Which, again, is their mandate.
<br /></blockquote><blockquote>
I don't have a problem particularly with a company making money - we live in a capitalist society - I just don't think we should kid ourselves about the implications. We've gone so far towards being market-worshipers, and we've come to view anyone who wants to see the government get involved in any way as being anti-"freedom," that I think we've gotten ourselves into a bit of a mess. With this mind set, we've handed over a vast amount of power to extremely large entities who don't even nominally have our best interests at heart. This is a problem.
<br /></blockquote>
<em>Heather Chaplin is a professor of journalism at The New School and author of the book, Smartbomb: The Quest for Art Entertainment and Big Bucks in the Videogame Revolution. She recently participated in a Ford Foundation grant looking at issues of the public interest in the next generation of the Internet. She also works with the Corporation for Public Broadcasting on issues of digital literacy and journalism. She has been interviewed for and cited in publications such as The New Yorker, The Atlantic Monthly, The New York Times Magazine, Businessweek, and The Believer and has appeared on shows such as Talk of the Nation, and CBS Sunday Morning. Her work has appeared in The New York Times, The Los Angeles Times, GQ, Details, and Salon. She is a regular contributor on game culture for All Things Considered.</em><blockquote></blockquote>]]>
    </content>
</entry>

<entry>
    <title>Virtual Forum Theater and the New Media Literacies Skills</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2009/12/virtual-forum-theater-and-the-1.php" />
    <id>tag:newmedialiteracies.org,2009://12.3548</id>

    <published>2009-12-22T23:15:00Z</published>
    <updated>2009-12-22T22:38:03Z</updated>

    <summary>Virtual Forum Theater (VFT) is a computer-based learning experience that allows face- to-face, computer, and multimedia-based drama. VFT has three parts: VFT the toolset, VFT the creative activity, and VFT the performance. The VFT toolset is a multimedia tool for...</summary>
    <author>
        <name>Alice Cavallo</name>
        
    </author>
    
        <category term="media literacy" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="tech" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://newmedialiteracies.org/">
        <![CDATA[<p class="MsoNormal" style="text-align: justify;"><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">Virtual Forum Theater</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "> (</font></font><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">)
is a computer-based learning experience that allows face- to-face,
computer, and multimedia-based drama. </font></font><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "> has three parts: </font></font><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">
the toolset, </font></font><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "><o:p></o:p></font></font><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "> the creative
activity, and </font></font><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "> the performance. The </font></font><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT toolset</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "> is a
multimedia tool for the creation of dramatic plays using audio, and images that
enables participatory and collaborative digital playmaking through the Internet.
The </font></font><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT activity or process</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "> is the collaborative process of creating a
digital play, and consists of much more than the </font></font><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT toolset</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">, including
dramatic exercises involving group bonding, social awareness and Improv skills.
A&nbsp;</font></font><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT performance</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "> refers to the activity of watching and responding to a
previously created digital play. In practice, the distinctions between these
parts of </font></font><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "> become blurred; many times a performance becomes a creative
activity.</font></font></p><p class="MsoNormal" style="text-align: justify;"><i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></i><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "> integrates image, audio and text and was
conceived as a tool for collaborative creations and remix with basic
educational goals of improving argumentation skills and expressive fluency in
disenfranchised children and youth in developing countries such as Brazil. I developed, tested, deployed and
researched it in the context of my PhD on education, technology and drama at
Tufts University.</font></font></p><p class="MsoNormal" style="text-align: justify;"><span class="Apple-style-span" style="font-family: 'Times New Roman', helvetica, hirakakupro-w3, osaka, 'ms pgothic', sans-serif; "><i>VFT</i>&nbsp;Screenshot</span></p><div style="text-align: justify;"><font class="Apple-style-span" face="'Times New Roman', helvetica, hirakakupro-w3, osaka, 'ms pgothic', sans-serif"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://newmedialiteracies.org/VFTScreenShot.jpg"><img alt="VFTScreenShot.jpg" src="http://newmedialiteracies.org/assets_c/2009/12/VFTScreenShot-thumb-500x363-1281.jpg" width="500" height="363" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a></span></font></div><div style="text-align: left;"><font class="Apple-style-span" face="'Times New Roman', helvetica, hirakakupro-w3, osaka, 'ms pgothic', sans-serif"><i><br /></i></font></div>]]>
        <![CDATA[<p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; text-align: justify; "><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">It is a perfect tool to be used on the context of NML's skills.&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;involves play, performance, simulation, appropriation, collective intelligence, judgment, networking and navigation (for complete definition click&nbsp;</font></font></font><a href="NML/NMLskills.pdf" style="text-decoration: underline; color: blue; "><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">here</font></font></font></a><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">).</font></font></font><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "><o:p></o:p></font></font></font></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; text-align: justify; "><span style="color: red; "><o:p><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;</font></font></font></o:p></span></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; text-align: justify; "><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">Play and performance are the core activities and skills of any theater improvisation. During both stages of Improv and Creating the Digital Play, the participants are experimenting with their surroundings and trying to determine the best way to portray their ideas and emotions. Their series of performances (improvisations) are like simulations of the real situation they are trying to capture in their script and involves taking on different personas for the purpose of discovery and adjustment. The appropriation of their script happens during the process of rehearsal and finalizes itself when they finish the digital play. Once they post their virtual play, they are ready to invite others to interact with it to offer other solutions to their quest. They know peers and perhaps strangers will be changing their creation as a result, producing new versions of their play and engaging in a process of appropriation of the new&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;play. The&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">'s original playwrights welcome networking and negotiation in the context of their&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;play. They know that negotiation is key when interacting and proposing different solutions for an issue that might be foreign to a given community or group; that there is a need to&nbsp;discern and respect multiple perspectives. They are not aware that this process involves collective intelligence as it really requires "the ability to pool knowledge and compare notes with others toward a common goa</font></font></font><span style="font-size: 10pt; "><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">l"</font></font></font></span><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">, but this is a great point to explore when working with teenagers on the creation of&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;plays.</font></font></font><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "><o:p></o:p></font></font></font></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; text-align: justify; "><o:p><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;</font></font></font></o:p></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; text-align: justify; "><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">Judgment is a skill that is practiced throughout the process of creation and interaction within a given&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">performance</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">. By definition&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">'s plays exploit an unresolved issue or an issue that requires a solution. The creators of a&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">performance</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;are looking for solutions different from their own (if they have one) or looking for a solution to the problem they are posting. Judgment of the situation is a core skill required to analyze and try out a solution, but at the same time is a skill that requires practice to develop and&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;provides a safe learning environment for it to flourish. Once someone changes the action of an existing play, and remixing it into a new one, there is room for new judgments and negotiations, generating an intermingled and iterative process.</font></font></font><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "><o:p></o:p></font></font></font></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; text-align: justify; "><o:p><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;</font></font></font></o:p></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; text-align: justify; "><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">In fact all the skills sited above can be improved as a group of teens use&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;and engage in the full process of creation and collaborative virtual performance or virtual chatting.</font></font></font><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "><o:p></o:p></font></font></font></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; text-align: justify; "><o:p><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;</font></font></font></o:p></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; text-align: justify; "><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">Several examples of appropriation and remix happened during my research. Groups created the same sketch giving a different solution but using themselves as the characters, so it meant another version of the same&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT performance.&nbsp;</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">Another group decided to create a different plot (story) around the same issue, therefore another&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT performance&nbsp;</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">emerged. Examples of plots were discrimination of students of public schools by sales people at shopping malls, as well as gender and skin color discriminations; animosity in the public high school classrooms among cliques (the shoppers (frivolity) groups, the academic ones, the political ones, the ones who do drugs, etc); issues of noise and trash pollutions on the poor neighborhoods of the city where neighbors do not collaborate with each other at all.</font></font></font><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "><o:p></o:p></font></font></font></p><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "><o:p></o:p></font></font></font><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; "><o:p><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;</font></font></font></o:p></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; "></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; "><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">More on&nbsp;</font></font></font><i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">VFT</font></font></font></i><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">&nbsp;research and how to use it with children and teenagers, please see my thesis or papers at&nbsp;</font></font></font><a href="http://web.media.mit.edu/%7Emello/research.htm" style="text-decoration: underline; color: blue; "><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">http://web.media.mit.edu/~mello/research.htm</font></font></font></a><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; ">.</font></font></font></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; "><br /></p><p class="MsoNormal" style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 12pt; font-weight: normal; "><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "><span class="Apple-style-span" style="font-family: 'Times New Roman', helvetica, hirakakupro-w3, osaka, 'ms pgothic', sans-serif; font-size: 16px; "><span><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "><i>&nbsp;<span class="Apple-style-span" style="font-size: 16px; font-style: normal; "><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "><i>High School Students using&nbsp;</i></font></font></font><font class="Apple-style-span" style="font-size: 0.8em; "><font class="Apple-style-span" style="font-size: 1.25em; "><font class="Apple-style-span" style="font-size: 0.8em; "><i>VFT</i></font></font></font></span></i></font></font></font></span></span></font></font></font></p><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://newmedialiteracies.org/addingpict12.jpg"><img alt="addingpict12.jpg" src="http://newmedialiteracies.org/assets_c/2009/12/addingpict12-thumb-200x150-1286.jpg" width="200" height="150" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a></span><a href="http://newmedialiteracies.org/addingpict3.jpg"><img alt="addingpict3.jpg" src="http://newmedialiteracies.org/assets_c/2009/12/addingpict3-thumb-200x150-1283.jpg" width="200" height="150" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div>]]>
    </content>
</entry>

<entry>
    <title>Harry Potter: The Exhibition, or what Location Entertainment Adds to a Transmedia Franchise</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2009/12/harry-potter-the-exhibition-or.php" />
    <id>tag:newmedialiteracies.org,2009://12.3544</id>

    <published>2009-12-15T20:44:49Z</published>
    <updated>2009-12-17T16:21:22Z</updated>

    <summary>While in Cambridge for the Futures of Entertainment conference, my wife and I stopped over at the Boston Museum of Science which is currently playing host to Harry Potter: The Exhibition. We had both attended a fascinating presentation about the...</summary>
    <author>
        <name>Henry Jenkins</name>
        <uri>http://henryjenkins.org/</uri>
    </author>
    
        <category term="participatory practices" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="video" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="henryjenkins" label="Henry Jenkins" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="transmedianavigation" label="transmedia navigation" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://newmedialiteracies.org/">
        <![CDATA[<div>While in Cambridge for the Futures of Entertainment conference, my wife and I stopped over at the Boston Museum of Science which is <a href="http://www.harrypotterexhibition.com/">currently playing</a> host to Harry Potter: The Exhibition. We had both attended a fascinating presentation about the design and development of this exhibit during last Summer's Azkatraz convention in San Francisco and so we had high anticipations for the show and were not disappointed. &nbsp;&nbsp;</div><div><br /></div><div>If you live anywhere near Boston, you should definitely try to make it there for the exhibit which runs through Feb. 21. The exhibit is pricy since you have to pay a fee above and beyond the price of admission to the museum itself, but we found it more than worth it.</div><div><br /></div><div><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/TQ6wNxEQOuk&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/TQ6wNxEQOuk&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object></div><br />]]>
        <![CDATA[Since my head was still filled with thoughts from two days of conversations about transmedia entertainment, the exhibit gave me some chances to reflect upon what location based entertainment can contribute to a larger cross-media franchise. Throughout, I will be making reference to some of the principles I introduced in my&nbsp;<a href="http://henryjenkins.org/2009/12/the_revenge_of_the_origami_uni.html" style="text-decoration: underline; ">"The Revenge of the Oragami Unicorn"</a>&nbsp;posts, so if you missed them, you may want to pause now and catch up. We'll wait up for you.&nbsp;<br /><br /><div>First, we might think of the exhibit as an example of&nbsp;<i>immersion</i>. That is, from the very start, we are encouraged to enter into J.K. Rowling's universe as manifest in the feature film franchise. Before we enter the exhibit, one or two children are asked to step up, put on the sorting hat, and get placed into the proper "house." The museum has lovingly recreated some of the key settings, filled them with costumes and props, and thus offer us a chance to tour the fictional environment. We can, for example, enter into Hagrid's Hut and even sit in his giant chair which dwarfs even the adults in the party, or we can enter the Great Hall as it is decorated for one or another of the festive ocassions depicted in the story. The designers went to some length to minimize the number of glass cases we have to look through, prefering to situate props and costumes in their "natural" settings, such as the Gryfindor Boys Dormatory or a Quiddich Trophy Room.&nbsp;<br /><br /></div><div>Some of the professor figures -- such as Lockhart or Umbridge -- get represented through their living quarters. We see the life size self portrait of Lockhart or experience directly the pink monstrosity, complete with mewing cat plates, which is Umbridge's personal quarters. As we enter and exit the exhibit, we must pass the interactive portraits which figure so strongly in the films and our entrance also takes us past the railroad car that the students take from Paddington Station to Hogwarts School.&nbsp;<br /><br /></div><div>Often, a sense of being embedded in the world gets created by scale as we find the dementors towering above us when we meet Voldemort and his minions or when we see how much larger than lifesize Hagard's costumes are. There was something magical about the time spent inside the exhibition precisely because it felt as if we had left Boston and entered into the territory of the imagination. Everything was familiar because we knew them so well from the books and films so this sense of immersion was a kind of homecoming.&nbsp;<br /><br /></div><div>As may already be suggested from the above, the exhibit focuses primarily around the Harry Potter books and films&nbsp;<i>as a world</i>&nbsp;rather than as a story. We can imagine, for example, a trip which took us through a series of vignettes which lay out the memorable moments from the narrative as a series of spectacular spaces. To a large degree, this sense of transforming events into spaces would characterize many of the earliest exhibits in Fantasyland at the Disney Theme Parks -- the Peter Pan or Snow White rides come to mind as the most obvious examples of this process. And something similar occurs often when films are adopted into video games. After all, games, amusement parks, and museums are organized spatially and our primary experience is a movement through compelling landscapes, but what gets represented in those spaces may have strong or weak narrative hooks.&nbsp;<br /><br /></div><div>I will bow here before the ludologists who would argue that such spaces are not narratives -- yet we may see them as evoking familiar narratives, as part of a storytelling system, as alternative ways we experience exposition which alters our relationship to the more overtly narrative manifestations of the franchise.&nbsp;<br /><br /></div><div>There are some examples in the Harry Potter exhibition which point to very specific moments in the films -- for example, there's an arrangement of the costumes which the primary characters wore to the Yule Ball which unmistakingly refers to specific events. But most of what is showcased here are recurring elements from the fictional world, scenes which appeared across multiple books or films, even if they are more central to some installments than others. There is a sense of the passing of time contributed by some exhibits which juxtapose the costumes worn by the primary characters over time, allowing us to watch the characters grow up across the series.&nbsp;<br /><br /></div><div>The exhibit rewards our sense of fan mastery, both by allowing us to recognize and place for ourselves various costumes and props, thanks to relatively nonintrusive signage. It allows us to examine each artifact closely and often gain new insights into the characters, as we learn by studying Lockhart's exams and realizing that they ask about nothing other than the teacher's own exploits, or scanning the wrappers of the candies or the covers of the textbooks to see details which never really were visible on the screen but help to flesh out the world of the story. This is often what is meant when tourists comment on the attention to detail -- not simply that we get every detail we expect to see there but that looking more closely teaches us things about the world we would not know from consuming the other media manifestations of the franchise. So, we might see this attention to detail as part of the&nbsp;<span class="Apple-style-span" style="text-decoration: underline; ">drillability</span>&nbsp;Jason Mittell has described as a property of complex narrative systems.&nbsp;<br /><br /></div><div>There was some tension here between the desire to immerse us in a fictional realm and the desire to provide the kinds of annotation and background we anticipate from a museum experience. There are thus video monitors at various points throughout the exhibit, creating a sense of hypermediacy (see Bolter and Grusin's Remediations). These videos offer us just in time glimpses into key scenes from the films which are evoked by the costumes, props, and settings on display. In some ways, seeing the film footage alongside the costume deepened our sense of immersion, while in other senses, it pulled us out of the suspension of disbelief since these monitors had little to do with the world of Hogwarts and everything to do with our experiences as museum goers.&nbsp;<br /><br /></div><div>A greater sense of disjunction was created for me by the experience of taking the audio tour where key production people comment on and provide background on the design choices which went into the construction of these costumes and props. After all, the only justification for this exhibit occupying space in a Museum of Science, other than because of its crowd appeal, has to do with showcasing the technical skills and industrial design which went into the production. We might think of the audio tour as something like a director's commentary on the film world -- except that I always find it hard to listen to the director's commentary and remain absorbed in the fiction at the same time. In the case of a DVD, they represent different kinds of experiences, different modes of interpretation.&nbsp;<br /><br /></div><div>Yet walking through the immersive exhibit space and listening to the audio tour invited us to think about what we see as real (through suspension of disbelief) and constructed (through our behind the scenes perspective). In some cases, the information provided was illuminating, inviting us to look closely at the costumes as personifying different aspects of the character's personalities, or explaining why lifesize models were created for some of the mythological creatures, like the Horntail dragon. But it always competed with the fantasy I was constructing in my head about getting to visit Hogwarts and its grounds. This is not a challenge that faces amusement park designers, for example, who are able to simply allow us to immerse ourselves in an entertaining fantasy without feeling compelled to offer educational background.&nbsp;<br /><br /></div><div>The exhibit clearly functioned as a&nbsp;<span class="Apple-style-span" style="text-decoration: underline; ">cultural attractor</span>&nbsp;-- creating a shared space for Harry Potter fans to gather and have common experiences. I found myself engaged in conversations with many of the other patrons in ways I would have been reluctant to do at an art museum, say, or at the science museum in its normal mode. We had a common relationship to this fiction and in one way or another, we were fans.&nbsp;<br /><br /></div><div>The exhibit also was a&nbsp;<span class="Apple-style-span" style="text-decoration: underline; ">cultural activator</span>, giving us some things to do -- get sorted upon entrance (if you are lucky enough to get picked), rip up a mandrake root and watch it squirm, through a quiddich ball through a hoop, and so forth.&nbsp;<br /><br /></div><div>But many of us came into the museum with our own fantasy investments as well. For example, I strongly identify with the Ravenclaw House and its most famous character, Luna Lovegood. I have been "sorted" through a variety of mechanisms through the years and always end up getting placed in Ravenclaw. Over time, I've discovered many of my closest friends in Harry Potter fandom are also self-identified Ravenclaw, which put us in a minority within the fandom, which veers towards Slytherin (and Snape/Malfoy fans) or Griffyndor (with Harry and friends). Indeed, of the two children being sorted on my tour, both had proclaimed fantasies about being Gryffindor, and were so sorted.&nbsp;<br /><br /></div><div>Because of this identification, though, I found myself increasingly annoyed that my house was under-represented in the exhibit -- most blatantly in an area which shows the uniforms of three of the four Quiddich team captains, but makes no mention of the Ravenclaw captain. I suppose even in fantasy you can't be an intellectual and a jock at the same time. :-{ We could accept that Luna is a sufficiently secondary character that she would not necessarily be represented but many of the other secondary characters on the same level of obscurity do find at least token acknowledgement here. The "houses" are so central to fan identifications within the Harry Potter world that it strikes me as odd that one house would be so totally neglected -- except for occassional banners -- and it suggests to me the one major misfire in an otherwise respectfully and lovingly created exhibit.&nbsp;<br /><em><br /></em></div><div><em>Next time: Transmedia for Social Change</em></div>]]>
    </content>
</entry>

<entry>
    <title>Interview with Ed Beat Blog</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2009/11/interview-with-ed-beat-blog.php" />
    <id>tag:newmedialiteracies.org,2009://12.3543</id>

    <published>2009-11-28T15:26:56Z</published>
    <updated>2009-12-01T04:37:35Z</updated>

    <summary>I was interviewed about NML recently for the Ed Beat blog, which is run by a non-profit I used to work at, Learning Matters. Here&apos;s the intro followed by a link to the rest of the article: Last week, when...</summary>
    <author>
        <name>Hillary Kolos</name>
        
    </author>
    
        <category term="NML in the news" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="media literacy" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="medialiteracy" label="media literacy" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nml" label="nml" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://newmedialiteracies.org/">
        <![CDATA[<p>I was interviewed about NML recently for the <a href="http://learningmatters.tv/blog/news-desk/">Ed Beat</a> blog, which is run by a non-profit I used to work at, <a href="http://www.learningmatters.tv">Learning Matters</a>.  </p>

<p>Here's the intro followed by a link to the rest of the article:</p>

<p><em>Last week, when John Merrow's post on technology in schools generated a long discussion in its comments section, we learned just how important this issue is to educators and students.  This week we spoke with Hillary Kolos, who worked with Learning Matters from 2002-2005, and is now a graduate student in MIT's Comparative Media Studies program.  She's a research assistant for a project we've mentioned here before-Project New Media Literacies-which is attempting to explore what media literacy means in the 21st Century, and how students-and their schools-can learn to do it well.</em>            <strong> <a href="http://learningmatters.tv/blog/uncategorized/new-media-literacy-an-interview-with-hillary-kolos/3327/">Full article</a></strong></p>]]>
        
    </content>
</entry>

<entry>
    <title>Using Alternative Assessment Models to Empower Youth-directed Learning</title>
    <link rel="alternate" type="text/html" href="http://newmedialiteracies.org/blog/2009/11/using-alternative-assessment-m-1.php" />
    <id>tag:newmedialiteracies.org,2009://12.3541</id>

    <published>2009-11-23T21:29:56Z</published>
    <updated>2009-12-22T19:54:02Z</updated>

    <summary>Barry JosephOnline Leadership DirectorGlobal Kids, Inc. Tashawna is a high school senior in Brooklyn, NY. In the morning she leaves home for school listening to her MP3s, texting her friends about meeting up after school at Global Kids, where she...</summary>
    <author>
        <name>Barry Joseph</name>
        <uri>http://globalkids.org/</uri>
    </author>
    
        <category term="assessment" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="media literacy" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="participatory practices" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="21stcenturyskills" label="21st Century Skills" scheme="http://www.sixapart.com/ns/types#tag" />
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        <![CDATA[<b>Barry Joseph</b><div><b>Online Leadership Director</b></div><div><a href="http://globalkids.org/"><span style="font-weight: bold;">Global Kids, Inc.</span></a><br />
Tashawna is a high school senior in Brooklyn, NY. In the morning she leaves home for school listening to her MP3s, texting her friends about meeting up after school at Global Kids, where she participates in a theater program, or FIERCE, the community center for LGBT youth. On the weekend she'll go to church and, on any given day, visit MySpace and Facebook as often as she can. While she misses television and movies, she says she just can't find the time.</p>

<p>This describes what we can call Tashawna's distributed learning network, the most important places in her life where learning occurs. Not just at home, school and church but also through digital media, like MP3s, SMS and social networks, and at youth-serving institutions, like Global Kids and FIERCE. Some are places that require her presence, like school, while others are opt-in, like MySpace. But the learning she gathers across the nodes in her network are preparing her to succeed in the classrooms, workplaces, and civic arenas of the 21st Century.</p>

<p>And Tashawna is not alone. In part due to the changes in education, in part due to the affects of digital media, youth have a wide array of options for learning knowledge and developing skills. But how many youth feel in charge of their networks, or are even aware they exist as an interconnected whole? How do they learn to synthesize what they learn and communicate it to future employers and college admission staff who won't learn of their strengths on most school transcripts?</p></div>]]>
        <![CDATA[<p>Global Kids, an afterschool program in New York City that supports youth like Tashawna to be global citizens and community leaders, has begun to explore just these questions. More specifically, we are increasingly asking the following: What do youth need to understand and strategically navigate their distributed learning networks? And how can youth-serving institutions support youth to document the associated learning that address 21st Century Skills that so often go unrecorded?</p>

<p>We are far from alone, however, in raising these concerns. For example, a number of recent initiatives supported by the MacArthur Foundation (from whom we too receive funds) are concerned with the distributed nature of learning experienced by today's young people and the challenge for both youth and learning institutions to integrate and assess it. While digital media has been a disruptive force supporting the fragmentation of learning environments it yet remains a potential source for coordinating and synthesizing the experience.</p>

<p>One approach to empowering youth to be more in charge of their learning and make more sense of their distributed learning network is to focus on youth's existing assets through both digital tools and offline activities to help them see the contours of their networks, understand their role as they traverse their learning nodes, and enhance their abilities to make connections amongst them. The following describes artifacts from three approaches Global Kids has undertaken to further explore these important issues.</p>

<p><b>Distributed Learning Maps</b></p>

<p>I was able above to describe Tashawna's distributed learning network because she showed it to me, on paper. It looked like this:</p>

<p><a href="http://www.flickr.com/photos/holymeatballs/4034444725/" title="SKMBT_C55009101910560_0002 by Holy Meatballs, on Flickr"><img src="http://farm3.static.flickr.com/2501/4034444725_d6dbf42884_m.jpg" alt="SKMBT_C55009101910560_0002" height="185" width="240" /></a></p>

<p>Actually, this was her second drawing. She didn't like her first because she was concerned it wasn't original. The first one looked like this:</p>

<p><a href="http://www.flickr.com/photos/holymeatballs/4034446413/" title="SKMBT_C55009101910560_0003 by Holy Meatballs, on Flickr"><img src="http://farm3.static.flickr.com/2500/4034446413_8de59d89b0_m.jpg" alt="SKMBT_C55009101910560_0003" height="185" width="240" /></a></p>

<p>When I first viewed these I paid attention to how she chose to group certain nodes. I noticed the distinctions between informal learning institutions and the formal, between portable digital media and online.</p>

<p>Of course, Tashawna doesn't walk around with a drawing of her learning network. I don't think she'd even thought about all the places she learns before I'd asked her to draw these pictures. But when I did it was easy for her to list on a sheet of paper places like home and school. I had to push her, however, to list all of her portable media devices, web sites and after school programs. She wasn't used to thinking about them all as sites of learning. After each one I asked her what she learned from that node:</p>

<div style="margin-left: 40px;"><i>Me: What do you learn from texting on you cellphone?</i>
<i>Tashawna: How to spell bad! (laughs)</i>
<i>Me: What else?</i>
<i>Tashawna: How to use technology more effectively to communicate.</i>
</div>
At the end of the process, as a representative of one of her learning nodes, I was left with a broader understanding of Tashawna's network, of the resources she brings into our program, and where her learning with us might affect other sites of learning. From Tashawna's perspective, I hope she began to think, perhaps for the first time, about herself as a participant within her network, as the final source creating meaning by synthesizing the collected learning, and as the one ultimately responsible for learning how to best design and navigate her network, now and in the future.

<p><b>Digital Literacy Transcript</b></p>

<p>Even if Tashawna could fully articulate the learning she receives outside of the standard school curriculum, how can she communicate it to others, in a capacity more formal than a college essay? Last year, we worked with Henry Jenkins' Project New Media Literacies to create something which might do just that: a Digital Literacy Transcript.<br />
<span style="font-size:100%;"><br />
Henry Jenkins has identified and described the core literacies afforded by new media tools that are essential for full participation in our new digital age, such as Simulation, Negotiation, and Multitasking. Last year, Global Kids developed and implemented a curriculum that used social media to sharpen their literacies while assisting youth to understand how to think about them.<br />
</span></p><p style="margin-left: 0pt; margin-right: 0pt;"><span style="font-size:100%;">Below is Tashawna's transcript by the end of the school year:</span></p>

<p><a href="http://www.flickr.com/photos/holymeatballs/4034449451/" title="Tashawna's Digital Literacy Transcript by Holy Meatballs, on Flickr"><img src="http://farm3.static.flickr.com/2675/4034449451_ff514673a8.jpg" alt="Tashawna's Digital Literacy Transcript" height="500" width="386" /></a><br />
</p><p style="margin-left: 0pt; margin-right: 0pt;"><span style="font-size:100%;">The Transcript turns each literacy into a triangle-shaped badge. Each corner represents a different relationship with the literacy: I can recognize it, I can talk about it, and I can do it. At the beginning of our program each youth's Transcript was blank. Over the course of the program youth watched their Transcript grow as badges were earned through completing social media projects in the program while also submitting existing work (fan fiction, podcasts, etc.) that demonstrated evidence of their existing competencies. For example, you might note that Tashawna completed her "negotiation" badge, was working on her "networking" badge, and never began "performance."<br />
</span></p><p style="margin-left: 0pt; margin-right: 0pt;"><span style="font-size:100%;">The Transcript served as both a feedback mechanism to motivate and guide learning and an alternative transcript to show colleges or prospective employers about abilities which would otherwise go unrecognized.</span>   </p> <p style="margin-left: 0pt; margin-right: 0pt;">   </p><b>Digital Literacy Portfolio</b><p></p>

<p>How could a college or potential employer viewing Tashawna's Digital Literacy Transcript know that she actually learned the referenced skills? And for those new to the terms - which, to be frank, are most of us - what could she do to make these concepts clear and concrete? Enter the Digital Media Portfolio.<br />
<span style="font-size:100%;"><br />
Each Portfolio is personally curated by youth like Tashawna to offer an audio and visual tour of their social media productions that highlights the literacies developed through each social media project. This stands in contrast to the Digital Transcript, which is official and controlled by Global Kids. </span></p><p style="margin-left: 0pt; margin-right: 0pt;">   </p><span style="font-size:100%;">Below is Tashawna's:</span><p style="margin-left: 0pt; margin-right: 0pt;"><img style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNTA1NDIwMDE*OTAmcHQ9MTI1MDU*MjAwMjY*MiZwPTIwNjQyMSZkPWI*OTkwNjUmZz*yJm89ZjVjNmVlNGQ3Njk3NDkxMjkyOGYxMjRiZmRhNzEwNGUmb2Y9MA==.gif" border="0" height="0" width="0" /><object height="360" width="480"><param name="movie" value="http://voicethread.com/book.swf?b=499065" /><param name="wmode" value="transparent" /><embed src="http://voicethread.com/book.swf?b=499065" type="application/x-shockwave-flash" wmode="transparent" height="360" width="480"></object></p><p style="margin-left: 0pt; margin-right: 0pt;">   </p><br />
Global Kids is new to these three approaches - Distributed Learning Maps, Digital Literacy Transcripts and Digital Literacy Portfolios - but this year will expand them in a variety of contexts. The new MacArthur Foundation-funded <a href="http://edgeproject.org/">Edge Project</a> will allow us, as part of a broader initiative, to bring the Learning Maps into civic and cultural institutions that use digital media for learning. Meanwhile, the Transcripts and Portofolios will be rolled out in Winter 2010 within the New York City Public Library. Over the course of the next two years we will be documenting this work and sharing our findings with the broader community.<p></p></div>]]>
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