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Join us at Home, Inc.'s Media Literacy conference Oct 24th

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We hope that you will join us in a couple weeks for Home, Inc.'s Media Literacy conference. It will be held here at MIT and will run from 8:00am to 4:00pm. This conference was the reason I first visited MIT and it is truly inspiring.

Project NML will be represented in two panels at the conference:

Erin and I will be presenting from 10:15 to 11:45 about NML's tools and resources and how you can use remixes in the classroom to help students become familiar with appropriation and transmedia navigation.

Jenna McWilliams, who is now a graduate student at Indiana University, will be presenting from 2:15 to 3:45 on participatory assessment and the Teachers' Strategy Guide - Reading in a Participatory Culture that we implemented in several schools last year.


We'll also be tweeting before, during, and after the conference using the #homeinc tag.

You can register here for the conference. Below are more details!

See you there!


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Join us at Home, Inc.'s Media Literacy, Teaching and Learning and 21st Century Skills, October 24th at the Tang Center, MIT, from 8 AM-4:30 PM.


Click here for more information and registration.

HOME, Inc., TechFoundation and MIT's Comparative Media Studies program partner on their biennial one-day conference on Media Literacy. Prominent educators, filmmakers, public health workers and representatives from dedicated organizations will highlight programs that promote and teach 21st Century skills and new media literacies.

Keynote Presenter: Alan November, author, leader and innovator in the field.
Keynote title: Digital Nation- Education in Transition to 21st Century Learning

This Keynote presentation includes an analysis of trends in learning... independent and hands on learning that tracks projects that explore how the web and digital media is changing the way we think, work, learn and interact.

Twitter
For those of you who can't attend please follow us the day of the conference on Twitter!
Follow tweets tagged #homeinc and join the discussion!

Building Villages in the Primal Depths

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The following is a copy of a letter I wrote to the editors of the newspapers on our press mailing list after Mixed Magic Theatre's trip to the Kennedy Center in Washington, DC to do our production of Moby Dick: Then and Now.

 

Last weekend Mixed Magic Theatre loaded up three vans with a troupe of actors and a set and went to Washington, DC. We went there to perform our production of Moby Dick: Then and Now at the Kennedy Center for the Performing Arts. As the author and director of the play and the Artistic Director of the company, I had a lot to be proud of. But greater than my contribution to this effort is the pride I felt about the energy and commitment of actors and technicians that made the journey special. Not only were they a blast to be with and around, they all had a sense of this time in history and how they were not just performers, but a part of the Mixed Magic Theatre mission to "build more literate and arts active communities." Most of the company started with the project more than two years ago and I have witnessed their growth and willingness to claim ownership of the work.

 

Youth and the Election

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Happy Election Day! Don't forget to VOTE!

Keeping with the theme, I would like to highlight a few videos that have been floating around the internet that show young people engaging in the election and using Project NML skills to boot! (shout out to Nick for showing me two of the links!)

Appropriation - the ability to meaningfully sample and remix media content.

Students at Ron Clark Academy in Atlanta, GA were recently highlighted on CNN for their remix of the hip-hop star TI's song "Whatever You Like." The students' song, "You Can Vote However You Like," appropriates the background track and melody from the original, but changes the lyrics into a debate between the McCain and Obama camps.

Here's the original performance on CNN:



You can watch an interview with the students here.

"Inter" Means Between

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Here at Project NML, we are very interested in how new creative works often spread across a variety of media types. The new media landscape is full of stories that exist in books, TV, and social networking sites. We call the ability to deal with these changing modes of communication "Transmedia Navigation." But even before widespread digital communication made the nearly effortless flow of information across media possible, artists were experimenting with ways to break out of the limits of traditional media.

More Thoughts on the Convergence of Fandom and Criticism

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A couple of weeks ago I discussed Son of Rambow in this space as an obvious, and exhilarating, example of young fans creating new media works out of their passion for existing ones. Nowadays we'd be calling this process fanfic, fanart, or fanvid, whether it appropriates content directly (mash-ups, sampling) or indirectly (reusing ideas or characters in newly created media). Often such works are undertaken as loving, or twisted, re-imaginings of favorite tropes. (An aside: my favorite movie mash-up these days, probably because the release of Quantum of Solace is around the corner, but also because it vividly illustrates how even "authorized" James Bond iterations/incarnations are themselves responses to all the others that preceded them, is here).

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Set in the 1980s, Son of Rambow epitomizes the kind of backyard-filmmaking that has always existed and probably always will; the only thing that seems to change is the technology involved and the age of those who can therefore participate. (Image © 2008 by PARAMOUNT VANTAGE, a Division of PARAMOUNT PICTURES. All Rights Reserved.)

Oct 2 - 17, 2008: Participate in Testing Ground's Live Blog

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Friends of Project NML at The New School University, Liz Ellsworth and Jamie Kruse have established Extreme Media Studies, a project of smudge studio inc. a non-profit media arts studio.

Their project, Testing Ground, takes the contemporary intersections of art and science as its point of departure. It explores how these intersections can lend new and urgently needed modes of creative human response to land use in the American Southwest.

Jump in and join Extreme Media Studies for live blog from the Nevada Museum of Art's "Art + Environment" conference.  After the conference, Extreme Media Studies will select new ideas and perspectives generated there and take them "on the road" to explore sites that have been, or presently are, places where humans have "tested out" their relationality with landscape and land use. By extending ideas generated at the conference "into the field," we will test out what they make possible and thinkable.

PARTICIPATE
Conference and live blogging: October 2-5, 2008
Field tests: October 6-17, 2008

With this project, ExtremeMediaStudies.org joins the Nevada Museum of Art in actively exploring the question: what urgently needed ways of knowing become possible when we think and make from the spaces between art and science, and when we use media creatively to fuse knowledge-construction with aesthetic experience?

Creative Sampling, Creative Sharing: Samples for the Children of the World.

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Last week I found out on the Internet a great resource for all of you interested in sampling and making music, sound art and sound collages without violating copyright laws. "Samples for the Children of the World," a huge collection (up to 10 GB) of new and original samples (sound recordings) has been released under the Creative Commons license by a group of students, professors and alumni from The Berklee College of Music. Although the samples are originally donated to support the One Laptop Per Child project, the Creative Commons license that all these samples have makes them available to everybody. The only condition for sampling them is to attribute the work in the manner specified by the author. 

As DJ C says in the DJ Culture video exemplar we produced last year here in NML, "Sampling in music is when you take a piece of pre-recorded music and you then use it, as an element, to make a new piece of music."  Musicians and sound artists use these pieces of recorded sound as the building blocks of their works.  Nowadays, the music production technology is based on this practice. The sampler is actually one of the standard instruments for music studios and for live performances both as hardware and software. You store recorded sounds inside a sampler and then you play them, change them, and trigger them as the notes of a grand piano. Imagine that, any recorded sound can become a note in a keyboard or in a drum machine.

The problem with sampling is of course copyright, the property of the sounds. Sounds belong to the people who hold the copyright of them.  As DJ C says, "A big dilemma with this electronic music culture is that when you are sampling music that you don't own the rights to, because someone else is the copyright holder of that music, then you are putting yourself in danger of being sued." Since the final decades of the last century, many musicians and sound artist have been fighting for a more free culture concerning the sharing of sounds.

plunderphonicsIn the 80s, Negativeland and John Oswald made a big buzzzzzzzzz in the margins of popular music and goose-bumped the music industry with their quite subversive works. The speech "Plunderphonics, or Audio Piracy as a Compositional Prerogative" presented by Oswald to the Wired Society Electro-Acoustic Conference in Toronto in 1985 stands as a digital sampling manifesto. Of course, both Negativeland and John Oswald were sued. Closer to the main stream media and the trends of popular music are many examples of sampling practices, from hip hop to ambient, from house to drum and bass, sampling is everywhere.

In the 21st century copyright is changing and thanks to the creation of the Creative Commons licenses, sound recordings can be shared with others. Actually, any kind of creative work can be shared. Pictures, poems, novels, songs and videos could be remixed and copied if they have these licenses. Making collages, remixes, cut-ups and mashups wont be anymore an infringement of copyright if one uses works that have Creative Commons licenses such as Atribution or Sampling Plus. We can share these works (copy, distribute, transmit) and we can remix them (adapt them, make something new from them). Of course, there are also public domain works and royalty free songs that are available for sampling and remixing (you can find these kind of works in the internet archive and in pdinfo).

The giant library of sounds that the people from The Berklee College of Music have released under the Attribution 3.0 license is not an isolated island in the culture of sharing and sampling. A quick look at CCMixter (the Creative Commons website that supports audio sampling, sharing, remixing and cutting-up) reveals several projects that are worth looking for all the children and creative people who wants to sample and remix audio. I definitely recommend checking the freesoundproject and as well the Wired CD. The first one, a expanding collaborative database of Creative Commons licensed sounds; the second, an album released by Wired magazine, Creative Commons, and sixteen artist (including Matmos, Thievery Corporation and the Beastie Boys).

Clusterball and Drawball: Visualizing the Web in Circles

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What does the web look like? Somehow, millions of people and ideas are mashed together and create an intricate cluster... or is it more like a messy canvas? I wanted to share two projects that have fascinated me recently. Each of them represents the internet in different ways. Drawball is a site where anyone can spray paint their own little part of a huge circle of graffiti. Clusterball is a project that tries to show different pages from wikipedia as interconnected dots.

What's in style? Moby Dick and Appropriation Pranks

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So, this first part's no joke... This weekend, I was talking to one of some of my old Teach For America friends about our Moby Dick  Teacher's Strategy Guide. They were really excited about the prospect of having a set of activities that brought the new media literacies into the English classroom. Of course, my science teacher friend was wondering about when we'd have something for them. I told him that the best things come to those who wait...

What does this have to do with pranks?

Update - Teachers' Strategy Guide

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As a graduate research assistant for ProjectNML this semester, I've mostly been working on our Teachers' Strategy Guide. This guide, which focuses on teaching literature within a participatory culture framework, has definitely challenged the ways I think about engaging with a text.  From reading chapters to making dramatic adaptations, this guide tries to outline different approaches to teaching, engaging and using texts.