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Creative Sampling, Creative Sharing: Samples for the Children of the World.

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Last week I found out on the Internet a great resource for all of you interested in sampling and making music, sound art and sound collages without violating copyright laws. "Samples for the Children of the World," a huge collection (up to 10 GB) of new and original samples (sound recordings) has been released under the Creative Commons license by a group of students, professors and alumni from The Berklee College of Music. Although the samples are originally donated to support the One Laptop Per Child project, the Creative Commons license that all these samples have makes them available to everybody. The only condition for sampling them is to attribute the work in the manner specified by the author. 

As DJ C says in the DJ Culture video exemplar we produced last year here in NML, "Sampling in music is when you take a piece of pre-recorded music and you then use it, as an element, to make a new piece of music."  Musicians and sound artists use these pieces of recorded sound as the building blocks of their works.  Nowadays, the music production technology is based on this practice. The sampler is actually one of the standard instruments for music studios and for live performances both as hardware and software. You store recorded sounds inside a sampler and then you play them, change them, and trigger them as the notes of a grand piano. Imagine that, any recorded sound can become a note in a keyboard or in a drum machine.

The problem with sampling is of course copyright, the property of the sounds. Sounds belong to the people who hold the copyright of them.  As DJ C says, "A big dilemma with this electronic music culture is that when you are sampling music that you don't own the rights to, because someone else is the copyright holder of that music, then you are putting yourself in danger of being sued." Since the final decades of the last century, many musicians and sound artist have been fighting for a more free culture concerning the sharing of sounds.

plunderphonicsIn the 80s, Negativeland and John Oswald made a big buzzzzzzzzz in the margins of popular music and goose-bumped the music industry with their quite subversive works. The speech "Plunderphonics, or Audio Piracy as a Compositional Prerogative" presented by Oswald to the Wired Society Electro-Acoustic Conference in Toronto in 1985 stands as a digital sampling manifesto. Of course, both Negativeland and John Oswald were sued. Closer to the main stream media and the trends of popular music are many examples of sampling practices, from hip hop to ambient, from house to drum and bass, sampling is everywhere.

In the 21st century copyright is changing and thanks to the creation of the Creative Commons licenses, sound recordings can be shared with others. Actually, any kind of creative work can be shared. Pictures, poems, novels, songs and videos could be remixed and copied if they have these licenses. Making collages, remixes, cut-ups and mashups wont be anymore an infringement of copyright if one uses works that have Creative Commons licenses such as Atribution or Sampling Plus. We can share these works (copy, distribute, transmit) and we can remix them (adapt them, make something new from them). Of course, there are also public domain works and royalty free songs that are available for sampling and remixing (you can find these kind of works in the internet archive and in pdinfo).

The giant library of sounds that the people from The Berklee College of Music have released under the Attribution 3.0 license is not an isolated island in the culture of sharing and sampling. A quick look at CCMixter (the Creative Commons website that supports audio sampling, sharing, remixing and cutting-up) reveals several projects that are worth looking for all the children and creative people who wants to sample and remix audio. I definitely recommend checking the freesoundproject and as well the Wired CD. The first one, a expanding collaborative database of Creative Commons licensed sounds; the second, an album released by Wired magazine, Creative Commons, and sixteen artist (including Matmos, Thievery Corporation and the Beastie Boys).

Academic Resources from Howard Rheingold

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Howard RheingoldAs an academic advisor to Project NML, one of the things I do is try to keep my finger on the pulse of the research happening in the areas of media and literacy studies.

When I stumbled upon Howard Rheingold's syllabus for his graduate course on virtual communities and social media, I was excited. Many know Rheingold's work as the author of the book Smart Mobs, but he's also a terrific scholar and teacher at UC-Berkeley's School of Information. As he describes it, his course is directed toward graduate students, enabling them "to understand the kinds of analyses applied by different disciplines to questions about community, to apply methodologies of different disciplines to contemporary questions about media, technology, sociality, and society in a variety of settings, and to establish both theoretical and experiential foundations for making personal decisions and judgments regarding the relationship between mediated communication and human community."

I think his online resources are useful for anyone interested in this area, however, and I'd encourage folks to take a look at his resources for Participatory Media Literacies. It's absolutely incredible how many tools, sites, and sources of information are listed there. Truly a wealth of information! Thanks to Howard and his students for compiling it.

Reading in a Participatory Culture: Teachers' Strategy Guide Update

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Take a look at this quote from Colin Martindale, in an article called "Biological Bases of Creativity":

"It would seem that creative productions always consist of novel combinations of pre-existing mental elements.... To create, then, involves the realization of an analogy between previously unassociated mental elements."

I love this quote because it emphasizes the role of appropriation in the creative process. It's something we're thinking about a lot as we develop our first teachers' strategy guide, called "Reading in a Participatory Culture."

Clusterball and Drawball: Visualizing the Web in Circles

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What does the web look like? Somehow, millions of people and ideas are mashed together and create an intricate cluster... or is it more like a messy canvas? I wanted to share two projects that have fascinated me recently. Each of them represents the internet in different ways. Drawball is a site where anyone can spray paint their own little part of a huge circle of graffiti. Clusterball is a project that tries to show different pages from wikipedia as interconnected dots.

What's in style? Moby Dick and Appropriation Pranks

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So, this first part's no joke... This weekend, I was talking to one of some of my old Teach For America friends about our Moby Dick  Teacher's Strategy Guide. They were really excited about the prospect of having a set of activities that brought the new media literacies into the English classroom. Of course, my science teacher friend was wondering about when we'd have something for them. I told him that the best things come to those who wait...

What does this have to do with pranks?