New Media Literacies
   
 

Join Our Community

Email:

 
 

Contact Us!

 
 

Download our

white paper

Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
 
 

Ethics Casebook

Digital Media and Ethics
  • The GoodPlay white paper highlights identity, privacy, ownership & authorship, credibility, and participation as 5 categories for digital media ethics.

  • The Ethics Casebook section of the NML community site features ownership & authorship learning modules.

  • Learning modules in development focus on identity, privacy, and credibility.


Meeting of the H's
In 2006, Henry Jenkins (Comparative Media Studies, MIT) and Howard Gardner (Harvard Graduate School of Education) met to discuss their mutual interest in ethical issues around digital media and possible opportunities for collaboration-and why not, being situated only two subway stops apart in Cambridge? More important than geography, though, were emergent complementary themes and research questions of Gardner's and Jenkins' work, which made a collaborative effort seem promising.

Two Projects, One Mission
As youth grow up in an increasingly connected environment, they are presented with a diversity of challenges. Many of these challenges arise in the context of new technologies of communication and creativity. How does digital copying relate to legacy notions of property? What do I need to know in order to collaborate with my online peers? How do I present myself online? What do I do when I encounter new communities with unfamiliar norms or ideas? In many cases, there are helpful analogies in "age old" practices. Nevertheless, the conventional wisdom of the analog world can seem like an ill fit. A more appropriate approach might frame the core skills and ethical issues within already established structures, but recognize the complications and opportunities of the contemporary media environment.

Project New Media Literacies (NML) headed by Jenkins at MIT's Comparative Media Studies program is guided by two questions:
1. What do young people need to know in order to become full, active, creative, critical, and ethically responsible participants in a media-rich environment?
2. What steps do we need to take to make sure that these skills are available to all?

NML uses digital media and new network technologies to help young people think about the role of media in their lives as consumers, producers, and participants.

Gardner's GoodPlay Project, part of Project Zero at the Harvard Graduate School of Education, is similarly concerned with the roles that youth assume online. More specifically, the GoodPlay Project seeks to understand the ethical issues that youth face in the virtual frontier of new digital media. How models of ethics transfer from the offline to the online world-especially in the five areas of identity, privacy, authorship and ownership, credibility and participation-and how young people understand their roles and responsibilities in digital contexts are key concerns.

Together, it was decided that NML and GoodPlay would produce learning tools that help youth understand the connections between the digital media skills they learn and their roles and responsibilities as "good" cyber citizens. By integrating the GoodPlay ethical framework with the new media skill set defined by NML, the collaboration would develop activities that encourage reflection about ethical issues raised in various forms of media participation. These activities would draw on media from the NML Learning Library and on data collected by the GoodPlay research team.
 
 

 
 
www.flickr.com
This is a Flickr badge showing public photos and videos from New Media Literacies. Make your own badge here.