This is a Flickr badge showing public photos and videos from New Media Literacies. Make your own badge here.
Learning Library - Integration
Learning Library - Integration is based on the experience of Dianne
Fields, a YWCA program coordinator who works at the Esperanza
Academy in Lawrence, MA, twice a week. Dianne is the teacher for a
Zoey's Room class. The basic idea of Integration, as the name
implies, is to integrate a Learning Library challenge into a larger
learning experience that may include other activities at the
computer, offline activities, and group activities. The goal is to
contextualize and expand on the key concepts found in a particular
Learning Library challenge. A teacher may start with an existing
challenge or may decide to create or adapt a challenge while
considering for further classroom integration.
Voice from the Field
A brief introduction to the context around Dianne Fields'
experience is crucial to understanding the larger picture of her
Integration of the Learning Library into a Zoey's Room lesson.
Zoey's Room is a science, technology, engineering and math (STEM)
program situated within the Esperanza Academy, an all girl middle
school. 7th and 8th grade girls come together during their STEM
class to log onto the Zoey's Room online community to complete
guided, hands-on activities to learn STEM concepts.
In this particular setting, Diane Field's lesson plan included
topics related to objects and motions, consisting of major concepts
such as speed, velocity, displacement, and acceleration. This topic
is particularly relevant to the NML Skills
- Play and Simulation. So Dianne knew that some revisiting of
existing challenges in the Learning Library (see Education) was in
order.
One of the key ideas that Dianne wanted to elaborate on in her
lesson was experiments using the new media literacy, Play. To
Diane, Simulations was about trying out different scenarios by
varying pertinent variables in order to observe the relationship
between variables. She browsed through challenges that she had
tried out in the Learning Library and found the challenge, "Failed
and Failed Often" fitted the bill.
"Failed and Failed Often" was about illustrating how in many games
we are in fact conducting mini experiments and continuously examine
how different variables (such as angle of a projectile or strength
of an attack) may affect outcomes. This challenge was perfect for
Dianne to illustrate how variables such as velocity and
acceleration affect motion in her lesson.
However, the challenge itself was not enough as it did not
explicitly relate the activities of the challenge to the lesson's
topic. Thus, Diane integrated the Learning Library challenge with
other activities in order to contextualize and highlight particular
physics concepts. She began the lesson with a brief brainstorm of
what the girls already knew about motion (a "what do you
know? discussion) by starting the class with a hands-on
activity of throwing and observing a ball getting passed from one
another to prime students' attention to think about objects in
motion. Students then logged into the Learning Library and
completed the "Failed and Failed Often" challenge for some guided
activities. The Your Turn in the Learning Library challenge only
related to the games provided in the challenge, so Dianne extended
the Your Turn to encouraging her students to share other games they
play online that have taught them something about science and
physics. Girls presented the games and together, the class ranked
them as to which game was the best and unanimously chose Portal.
Dianne found this integrated layout particularly useful to orient
students to particular learning concepts. By combining hands-on
activities, Learning Library challenge, and group discussions,
students were more attuned to particular learning objects while
completing Learning Library challenges. Furthermore, the
combination of online and offline activities also gave students
different learning tools in order to examine and grasp a learning
object from different modes of engagement. Here's what Dianne had
to say about this experience:
Tips from the Field
In collaboration with Dianne, the Project NML Team has identified
several elements that seem to be important to consider when
integrating a Learning Library challenge into a larger lesson:
Include some sensory and tactile experiences throughout
Make sure that it's participatory and that all students get
chance
Keep it playful and let students experiment with different
objects and ideas
Get started by first reviewing the handout provided above. The
handout lists four important steps in considering integrating a
Learning Library challenge into your lesson. You might then just
browse the Learning Library and get some ideas about topics to
cover in your lesson (try a search!) or you might already have a
particular topic in mind. Once you have identified a challenge that
might be relevant, think about how it could work together with
other types of activities. The Learning Library can be the main
component of the lesson, or it could be a set up or take away. Make
sure you create a lesson plan outline and considering sharing your
lesson with a Learning Library challenge integrated below.